Metronome (move)

Metronome is a move-calling Normal-type move.

Effect
Metronome allows the user to randomly use one of almost any move from the full list of moves, with a few exceptions.

List of unselectable moves
There are some moves that cannot be selected via Metronome under normal circumstances.


 * Metronome
 * Struggle
 * Protection moves: Protect, Detect, Endure, Wide Guard, Quick Guard, Spiky Shield, Mat Block
 * Moves that involve other moves: Transform, Mirror Move, Sketch, Mimic, Me First, Copycat, Snatch, Assist, Nature Power, Sleep Talk
 * Moves that affect turn order or only work in double battles: Follow Me, Quash, After You, Rage Powder, Helping Hand, Hold Hands
 * Counter moves: Counter, Mirror Coat, Destiny Bond
 * Moves that affect items: Trick, Bestow, Thief, Covet, Switcheroo
 * Other moves that simply do not occur: Feint, Belch, Snarl, Focus Punch, Snore, Light of Ruin, Relic Song, Steam Eruption, Thousand Arrows, Thousand Waves, Techno Blast

List of moves only usable through Metronome
Some moves can only be used via Metronome, as these moves are listed in the full list of moves but are currently not in any Pokémon's available set of moves. While it is not confirmed that any of the following moves can be used using Metronome, there is some evidence on Discord that unavailable moves like Roar of Time have been used through Metronome.
 * Acid Rain (unofficial move)
 * Bone Rush
 * Catalog (unofficial move)
 * Corrupt (unofficial move)
 * Engulf (unofficial move)
 * Fairy Lock
 * Happy Hour
 * Hyperspace Hole
 * Land's Wrath
 * Lunar Dance
 * Magnetic Flux
 * Oblivion Wing
 * Pay Day
 * Present
 * Perplex (unofficial move)
 * Prism Beam (unofficial move
 * Smelling Salts
 * Topsy-Turvy
 * Water Shuriken