Sheer Force (ability)

Sheer Force is an Ability introduced in Generation V.

In battle
Sheer Force raises the base power of all damaging moves that have any additional effects by 30%, but their additional effects are ignored.

Reducing the target's stats, increasing the user's stats, inflicting a status condition or confusion to the target, and causing the target to flinch are all considered additional effects, so moves with these effects will have their power increased and their additional effect ignored.

Sheer Force does not consider recoil or decreasing the user's own stats to be additional effects. Properties of moves—such as having a high critical-hit ratio, being unable to miss, having variable power or powering up, or having a charging turn, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example,  inflicts recoil damage to the user, but also has an additional effect to burn; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of  caused by holding specific items are not considered additional effects for the purposes of Sheer Force.

If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of Eject Button, Shell Bell, Red Card, Kee Berry, and Maranga Berry as well as the Abilities  and . Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon with Sheer Force holding a Life Orb uses a move boosted by Sheer Force, it will gain the passive damage boost (because it is not activated after the attack), but the Pokémon will not be damaged by the Life Orb.

Outside of battle
Sheer Force does not have an effect outside of battle.