Telekinesis (move)

Telekinesis is a status Psychic-type move.

Effect
Telekinesis raises the target in the air from 3 to 5 turns. This makes it so that the target becomes immune to Ground-type moves and Arena Trap, unless it is holding an Iron Ball or is under the effect of Ingrain. In addition, any attacks hitting the target will bypass accuracy checks and always hit, unless the target is semi-invulnerable.