No Guard (ability)

No Guard is an Ability that was introduced in Generation IV.

In Battle
All moves used by or against a Pokémon with this Ability cannot miss. This includes moves that are highly inaccurate, such as Dynamic Punch, Inferno and Zap Cannon. It also allows Pokémon to be hit during the semi-invulnerable turn of , , , ,, and . However, Moves affected by No Guard cannot pass through a Substitute.

Outside of Battle
Outside of battle, if a Pokémon with No Guard is in the first place in the party (even if fainted), the wild Pokémon encounter rate increases by 50%. The Abilities Arena Trap and Illuminate share this effect with No Guard.