Heal Pulse (move)

Heal Pulse is an HP-restoring Psychic-type Status move.

Effect
Heal Pulse restores up to 50% of the target's maximum HP. It will fail if the target's HP stat is already full, if it's is in the semi-invulnerable state of Moves such as Dive or Bounce, or if it is behind a Substitute.

Heal Pulse bypasses Accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. It can hit non-adjacent targets in Triple Battles, although Triple Battles are not in Solar Light and Lunar Dark.