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SwellegantMini.png #045: Swellegant
Pokémon
#047: Angelish AngelishMini.png
Click to see all images of Angling
Angling
Angelfish Pokémon
#046
AnglingFront.png
Type
Water
Unknown
Ability
Swift Swim
Hidden Ability
Wonder Skin
Gender ratio
25% male, 75% female
Catch rate
255 (33.3%)
Breeding
Egg group
Water 2
Hatch time
4080 steps
Height
0.3 m
0 m
Weight
3.8 kg
0 kg
Regional numbers
Pokédex
#046
Rikoto
Base experience yield
54
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
With fins
Footprint
BodyUnknown.png
Pokédex color
Pink
Base friendship
100

Angling is a pure Water-type Pokémon.

It evolves into Angelish starting at level 20, which evolves into Angelight starting at level 35.

Biology

Physiology

Angling are fish Pokémon with a white face. They have aquamarine eyes and a tall crest on the top and bottom of their body. Aside from its face and the tips of its fins, Angling are mainly pink in color.

Gender Differences

None.

Special Abilities

Angling are especially small among Water-type Pokémon. By using their cute eyes as a defense mechanism, they convince predators to hunt for other Pokémon instead.

Behavior

Angling are especially small among Water-type Pokémon. They are docile Pokémon, even to the point of laziness. They often float near the surface water and enjoy jumping out to attack Trainers at random. They use their eyes a defense mechanism to convince predators to hunt for other Pokémon instead. They seem to have an extreme aversion to trash, however; Trainers can keep these playful Pokémon away by having a Trubbish or Garbodor out, or by spraying a Repel, which, to Pokémon, smells like trash.

Habitat

It appears that, due to their delicate scales, Angling can only survive in waters that don't have the slightest bit of pollution. Thus, they make good house pets, as they often take it upon themselves to eat the algae that will grow on the side of their tanks. Though many state otherwise, an Angling is perfectly healthy with this diet, so long as they get actual fish food sometimes. Wild Angling are very commonly found within Rikoto. They are found by Surfing in Soltree Town, Mossy Town, Thundrome Pass, the Cycling Path, Goldune Cave, Goldune City, Fallrock Valley and in Routes 1-5. It is most commonly encountered by fishing with the Old Rod in every place you can find it by Surfing, as well as in Tropic Cave, at the Fishing Contest, Rainbow Reef, Coralite Town, Lake Bliss and Routes 10-12 and Routes 14-16. It's even found by fishing with the Good Rod in the Thundrome Pass, at the Cycling Path, in Goldune City, in Fallrock Valley and in Route 5.

Shiny Coloration Differences

For Shiny Angling, the pink turns purple and the eyes turn a sea green color.

Game data

Pokédex entries

Pokédex entry
Angling are especially small among Water type Pokémon. By using their cute eyes as a defense mechanism, they convince predators to hunt for other Pokémon instead.

Game locations

Availability
None This Pokémon cannot be obtained.
Common Soltree Town, Route 1, Mossy Town, Route 2, Route 3, Thundrome Pass, Route 4, Cycling Path, Goldune Cave, Goldune City, Fallrock Valley, Route 5 (surfing), Soltree Town, Route 1, Mossy Town, Route 2, Route 3, Thundrome Pass, Route 4, Cycling Path, Goldune Cave, Goldune City, Fallrock Valley, Route 5, Fishing Contest, Route 10, Rainbow Reef, Coralite Town, Route 11, Route 12, Lake Bliss, Route 14, Greenpine City, Route 15, Route 16 (old rod), Thundrome Pass, Cycling Path, Goldune City, Fallrock Valley, Route 5 (good rod)
Uncommon Tropic Cave (old rod)
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Heart Scale
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 67
127 - 174 244 - 338
Attack: 20
22 - 79 40 - 152
Defense: 36
36 - 96 69 - 188
Sp.Atk: 35
36 - 95 67 - 185
Sp.Def: 45
45 - 106 85 - 207
Speed: 77
73 - 141 143 - 278
Total: 280   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Water Gun Water Special 40 100% 25
Start Water Sport Water Status —% 15
3 Charm Fairy Status 100% 20
6 Play Fight Normal Physical 30 100% 20
10 Captivate Normal Status 100% 20
15 Water Pulse Water Special 60 100% 20
19 Sweet Kiss Fairy Status 75% 10
22 Aqua Jet Water Physical 40 100% 20
24 Attract Normal Status 100% 15
27 Heart Stamp Psychic Physical 60 100% 25
31 Dive Water Physical 80 100% 10
36 Draining Kiss Fairy Special 50 100% 10
40 Lovely Kiss Normal Status 75% 10
43 Hydro Pump Water Special 110 80% 5
45 Wish Normal Status —% 10
  • A level of "Start" indicates a move that will be known by a Angling obtained at level 1
  • Bold indicates a move that gets STAB when used by Angling
  • Italic indicates a move that gets STAB only when used by an evolution of Angling

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison.png TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TMIce.png TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce.png TM14 Blizzard Ice Special 110110 070}}70% 5
TMPsychic.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal.png TM17 Protect Normal Status 0000 00—}}—% 10
TMWater.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal.png TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal.png TM21 Frustration Normal Physical 0000 100}}100% 20
TMNormal.png TM27 Return Normal Physical 0000 100}}100% 20
TMNormal.png TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic.png TM33 Reflect Psychic Status 0000 00—}}—% 20
TMNormal.png TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic.png TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal.png TM45 Attract Normal Status 0000 100}}100% 15
TMNormal.png TM48 Round Normal Special 06060 100}}100% 15
TMWater.png TM55 Scald Water Special 08080 100}}100% 15
TMNormal.png TM70 Flash Normal Status 0000 100}}100% 20
TMNormal.png TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMBug.png TM89 U-Turn Bug Physical 07070 100}}100% 20
TMNormal.png TM90 Substitute Normal Status 0000 00—}}—% 10
TMNormal.png TM96 Nature Power Normal Status 0000 00—}}—% 20
TMFairy.png TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
TMNormal.png TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal.png TM101 Secret Power Normal Physical 07070 100}}100% 20
TMWater.png TM110 Ripple Wave Water Special 05050 090}}90% 10
TMWater.png HM03 Surf Water Special 09090 100}}100% 15
TMWater.png HM05 Waterfall Water Physical 08080 100}}100% 15
TMWater.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Angling
  • Italic indicates a move that gets STAB only when used by an evolution of Angling

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 20 Red Shard1
Water Pulse Water Special 60 100% 20 Red Shard1
Hyper Voice Normal Special 90 100% 10 Blue Shard4
Aqua Tail Water Physical 90 90% 10 Blue Shard4
Recycle Normal Status —% 10 Yellow Shard1
Amnesia Psychic Status —% 20 Yellow Shard2
Last Resort Normal Physical 140 100% 5 Green Shard2
Heal Bell Normal Status —% 5 Green Shard2
Icy Wind Ice Special 55 95% 15 Green Shard3
Yawn Normal Status —% 10 Green Shard5
Magic Coat Psychic Status —% 15 Green Shard5
  • Bold indicates a move that gets STAB when used by Angling
  • Italic indicates a move that gets STAB only when used by an evolution of Angling

Evolution

AnglingFront.png
Unevolved
Angling
 Water 
Rare Candy
Level 20
AngelishFront.png
First evolution
Angelish
 Water 
Rare Candy
Level 35
AngelightFront.png
Second evolution
Angelight
 Water 


Sprites

Front Back
GenderM.png AnglingFront.png AnglingBack.png
Front shiny Back shiny
GenderM.png AnglingFrontShiny.png AnglingBackShiny.png

Trivia

  • Prior to 1.0.1,Angling uses Lumineon's cry.
  • One might consider Angling as the Magikarp of Rikoto; both are Water-types that are weak in Battle and are very commonly found, but they have the potential to Evolve into very powerful Pokémon if trained properly.

Origin

Angling is based off an angelfish.

Name origin

Angling's name comes from the words angelfish and angling.

In other languages

Language Title Meaning
Japanese Enjabo
German Engola
Spanish Angelola
French Angeligne From "Angelique" (Angelic) and "Ligne" (Line)
Italian Angelomola


SwellegantMini.png #045: Swellegant
Pokémon
#047: Angelish AngelishMini.png
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