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MagrizzlyMini #151: Magrizzly
Pokémon
#153: Barbviral BarbviralMini
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Barball
Barb Pokémon
#152
BarballFront
Type
Steel Poison
Unknown
Abilities
Iron Barbs or Poison Point
Hidden Ability
Mold Breaker
Gender ratio
Genderless
Catch rate
150 (19.6%)
Breeding
Egg group
Mineral
Hatch time
6630 steps
Height
0.5 m
0 m
Weight
32.6 kg
0 kg
Regional numbers
Pokédex
#152
Rikoto
Base experience yield
62
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Just a head
Footprint
BodyUnknown
Pokédex color
Purple
Base friendship
35

Barball is a dual-type Steel/Poison Pokémon.

It evolves into Barbviral when leveled up while knowing the move Toxic Spikes.

Biology

Physiology

Gender Differences

None.

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
Barball sheds their worn-out spikes for new, sharper ones every once a while. The shed spikes are still incredibly venomous, and have been used as arrowheads in the past.

Game locations

Availability
None This Pokémon cannot be obtained.
Common Route 6, Route 7
Uncommon
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 72
132 - 179 254 - 348
Attack: 61
59 - 124 114 - 243
Defense: 101
95 - 168 186 - 331
Sp.Atk: 20
22 - 79 40 - 152
Sp.Def: 51
50 - 113 96 - 221
Speed: 5
9 - 62 13 - 119
Total: 310   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ¼×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ¼×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ¼×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ¼×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ¼×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ¼×
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Poison Sting Poison Physical 15 100% 35
Start Withdraw Water Status —% 40
4 Rollout Rock Physical 30 90% 20
8 Spike Cannon Normal Physical 20 100% 15
12 Pin Missile Bug Physical 25 95% 20
16 Payback Dark Physical 50 100% 10
20 Gyro Ball Steel Physical Varies 100% 5
24 Spikes Ground Status —% 20
28 Poison Jab Poison Physical 80 100% 20
32 Metal Burst Steel Physical 100% 10
36 Toxic Spikes Poison Status —% 20
40 Self-Destruct Normal Physical 200 100% 5
44 Iron Defense Steel Status —% 15
48 Spiky Shield Grass Status —% 10
52 Memento Dark Status 100% 10
  • A level of "Start" indicates a move that will be known by a Barball obtained at level 1
  • Bold indicates a move that gets STAB when used by Barball
  • Italic indicates a move that gets STAB only when used by an evolution of Barball

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMPoison TM09 Venoshock Poison Special 06565 100}}100% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMRock TM23 Smack Down Rock Physical 05050 100}}100% 15
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMPoison TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMDark TM63 Embargo Dark Status 0000 100}}100% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMRock TM69 Rock Polish Rock Status 0000 00—}}—% 20
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMSteel TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMBug TM83 Infestation Bug Special 02020 100}}100% 20
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMNormal TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal TM101 Secret Power Normal Physical 07070 100}}100% 20
TMPoison TM102 Fever Poison Special 06060 100}}100% 25
TMSteel TM108 Magnet Bomb Steel Physical 06060 00—}}—% 20
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Barball
  • Italic indicates a move that gets STAB only when used by an evolution of Barball

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 20 Red Shard1
Seed Bomb Grass Physical 80 100% 15 Blue Shard3
Drill Run Ground Physical 80 95% 10 Blue Shard3
Gunk Shot Poison Physical 120 70% 5 Blue Shard5
Gastro Acid Poison Status 100% 10 Yellow Shard1
Spite Ghost Status 100% 10 Yellow Shard1
Iron Defense Steel Status —% 15 Yellow Shard2
Acupressure Normal Status —% 10 Yellow Shard2
Snatch Dark Status —% 10 Yellow Shard2
Pain Split Normal Status —% 20 Yellow Shard4
Foul Play Dark Physical 95 100% 15 Yellow Shard4
Nasty Plot Dark Status —% 20 Yellow Shard5
Block Normal Status —% 5 Green Shard1
Magnet Rise Electric Status —% 10 Green Shard1
Stealth Rock Rock Status —% 20 Green Shard4
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Barball
  • Italic indicates a move that gets STAB only when used by an evolution of Barball

Evolution

BarballFront
Unevolved
Barball
 Steel  Poison 
TM Poison
Level up
knowing Toxic Spikes

BarbviralFront
First evolution
Barbviral
 Steel  Poison 


Sprites

Front Back
GenderM BarballFront BarballBack
Front shiny Back shiny
GenderM BarballFrontShiny BarballBackShiny

Trivia

Origin

Barball is mainly based on the club of a mace used in medieval times. It also draws some inspiration from wrecking balls.

Name origin

Barball's name comes from Barb and Ball.

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian


MagrizzlyMini #151: Magrizzly
Pokémon
#153: Barbviral BarbviralMini
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