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Baton Pass
Battles
Type  Normal
Category  Status
PP  40 (max. 64)
Power  --
Accuracy  --%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects the user
Availability
  • Not a TM, HM or Move Tutor move.

Baton Pass is a Normal-type status move.

Effect

Baton Pass switches out the user, passing all temporary stat increases and decreases on to the Pokémon that replaces it in battle. Most volatile status conditions (such as confusion, seeding, and curse—but not infatuation) and volatile battle statuses (such as Substitute, Lock-On, and Ingrain) can also be passed. The move will fail if the user is the only Pokémon in the party that is able to battle.

Description

Description
The user switches places with a party Pokémon in waiting and passes along any stat changes.

Learnset

By leveling up

# Pokémon Type Level
015 Electric Elecritter Electric Electric 35
016 Electric Weashock Electric Electric 39
049 Normal Rubball Normal Normal 18
050 Normal Rubbunny Normal Normal 18
064 Electric Zuppy Electric Electric 42
096 Fairy Phoxiven Fairy Fairy Start
100 Electric Hummzing Electric Flying 40
101 Electric Hummzap Electric Flying 43
131 Fire Deerbie Fire Normal 22
132 Fire Deerash Fire Normal 22
133 Fire Deerferno Fire Normal 22
166 Water Porfin Water Water 41
167 Water Doflap Water Water 43
168 Water Shrimpet Water Bug 31
200 Bug Mosliquo Bug Water 52
217 Water Merkid Water Water 49
218 Water Mermarine Water Fairy 52
219 Water Mersidon Water Electric 52
236 Fairy Pupetal Fairy Grass 60
249 Psychic Zebrite Psychic Psychic 44
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


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