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MersidonMini #219: Mersidon
Pokémon
#221: Coralush CoralushMini
CorrineMini
Corrine
Coral Shell Pokémon
#220
CorrineFront
Type
Water Rock
Unknown
Abilities
Natural Cure or Immunity
Hidden Ability
Water Absorb
Gender ratio
50% male, 50% female
Catch rate
180 (23.5%)
Breeding
Egg groups
Water 1 and Water 3
Hatch time
7905 steps
Height
0.4 m
0 m
Weight
5.0 kg
0 kg
Regional numbers
Pokédex
#220
Rikoto
Base experience yield
65
Leveling rate
Slow
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body01
Footprint
BodyUnknown
Pokédex color
Blue
Base friendship
140

Corrine is a dual-type Water/Rock Pokémon.

It evolves into Coralush when leveled up with high friendship, which evolves to Coraltle when leveled up at Rainbow Reef.

Biology

Physiology

Gender Differences

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
The coral flower on Corrine's head is a valuable decoration for the riches. While they do shed naturally, growing a new one takes a hundred years upwards.

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon Rainbow Reef (Grass) (Diving)
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 10
13 - 68 22 - 130
Defense: 55
54 - 117 103 - 229
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 40
40 - 101 76 - 196
Speed: 30
31 - 90 58 - 174
Total: 240   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Bubble Water Special 40 100% 30
6 Protect Normal Status —% 10
10 Charm Fairy Status 100% 20
14 Refresh Normal Status —% 20
18 Bubble Beam Water Special 65 100% 20
22 Ancient Power Rock Special 60 100% 5
26 Natural Gift Normal Physical Varies 100% 15
30 Whirlpool Water Special 35 85% 15
34 Heal Bell Normal Status —% 5
38 Recover Normal Status —% 10
42 Power Gem Rock Special 80 100% 20
46 Wish Normal Status —% 10
50 Nature Power Normal Status —% 20
58 Water Spout Water Special Varies 100% 5
  • A level of "Start" indicates a move that will be known by a Corrine obtained at level 1
  • Bold indicates a move that gets STAB when used by Corrine
  • Italic indicates a move that gets STAB only when used by an evolution of Corrine

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMGrass TM22 Solar Beam Grass Special 120120 100}}100% 10
TMRock TM23 Smack Down Rock Physical 05050 100}}100% 15
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMRock TM37 Sandstorm Rock Status 0000 00—}}—% 10
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMRock TM49 Ancient Power Rock Special 06060 100}}100% 5
TMGrass TM53 Energy Ball Grass Special 09090 100}}100% 10
TMWater TM55 Scald Water Special 08080 100}}100% 15
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMGround TM60 Quicksand Ground Special 02020 100}}100% 20
TMRock TM69 Rock Polish Rock Status 0000 00—}}—% 20
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMNormal TM96 Nature Power Normal Status 0000 00—}}—% 20
TMFairy TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
TMNormal TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal TM101 Secret Power Normal Physical 07070 100}}100% 20
TMWater TM110 Ripple Wave Water Special 05050 090}}90% 10
TMWater HM03 Surf Water Special 09090 100}}100% 15
TMWater HM05 Waterfall Water Physical 08080 100}}100% 15
TMWater HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Corrine
  • Italic indicates a move that gets STAB only when used by an evolution of Corrine

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 20 Bag Red Shard Sprite1
Water Pulse Water Special 60 100% 20 Bag Red Shard Sprite1
Giga Drain Grass Special 75 100% 10 Bag Red Shard Sprite4
Recycle Normal Status —% 10 Bag Yellow Shard Sprite1
Amnesia Psychic Status —% 20 Bag Yellow Shard Sprite2
Heal Bell Normal Status —% 5 Bag Green Shard Sprite2
Synthesis Grass Status —% 5 Bag Green Shard Sprite2
Icy Wind Ice Special 55 95% 15 Bag Green Shard Sprite3
Wonder Room Psychic Status —% 10 Bag Green Shard Sprite4
Stealth Rock Rock Status —% 20 Bag Green Shard Sprite4
Yawn Normal Status —% 10 Bag Green Shard Sprite5
Magic Coat Psychic Status —% 15 Bag Green Shard Sprite5
Skill Swap Psychic Status —% 10 Bag Green Shard Sprite5
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Corrine
  • Italic indicates a move that gets STAB only when used by an evolution of Corrine

Evolution

CorrineFront
Unevolved
Corrine
 Water  Rock 
Bag Soothe Bell Sprite
Friendship
CoralushFront
First evolution
Coralush
 Water  Rock 
Bag Town Map Sprite
Level up at
Rainbow Reef

CoraltleFront
Second evolution
Coraltle
 Water  Rock 

Sprites

Front Back
GenderM CorrineFront CorrineBack
Front shiny Back shiny
GenderM CorrineFrontShiny CorrineBackShiny

Trivia

Origin

Corrine is based on coral.

Name origin

Corrine's name possibly derives from Coral and the suffix -ine, meaning related to.

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian


MersidonMini #219: Mersidon
Pokémon
#221: Coralush CoralushMini
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