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BulkerMini #128: Bulker
Pokémon
#130: Explonade ExplonadeMini
DynaballMini
Dynaball
Exploding Pokémon
#129
DynaballFront
Type
Fire Steel
Unknown
Abilities
Soundproof or Aftermath
Hidden Ability
Anger Point
Gender ratio
Genderless
Catch rate
120 (15.7%)
Breeding
Egg group
Mineral
Hatch time
4080 steps
Height
0.4 m
0 m
Weight
9.6 kg
0 kg
Regional numbers
Pokédex
#129
Rikoto
Base experience yield
75
Leveling rate
Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body01
Footprint
BodyUnknown
Pokédex color
Red
Base friendship
70

Dynaball is a dual-type Fire/Steel Pokémon.

It evolves into Explonade starting at level 36.

Biology

Physiology

Gender Differences

Dynaball are always genderless.

Special abilities

Behavior

When annoyed or attacked, Dynaball will spontaneously combust, however they survive due to their explosive-proof inner core, although their shell would be blown off.

Habitat

Game data

Pokédex entries

Pokédex entry
When a Dynaball's emotion rises, it explodes all of a sudden. It's rare for trainers to possess one without getting covered in dust at least once.

Game locations

Availability
None This Pokémon cannot be obtained.
Common Fallrock Valley
Uncommon
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 30
90 - 137 170 - 264
Attack: 102
96 - 169 188 - 333
Defense: 50
49 - 112 94 - 218
Sp.Atk: 36
36 - 96 69 - 188
Sp.Def: 30
31 - 90 58 - 174
Speed: 60
58 - 123 112 - 240
Total: 308   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ¼×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ¼×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ¼×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ¼×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ¼×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ¼×
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Rollout Rock Physical 30 90% 20
6 Bide Normal Physical —% 10
11 Magnet Bomb Steel Physical 60 —% 20
14 Flame Charge Fire Physical 50 100% 20
18 Screech Normal Status 85% 40
22 Metal Burst Steel Physical 100% 10
25 Flame Wheel Fire Physical 60 100% 25
29 Gyro Ball Steel Physical Varies 100% 5
34 Metal Sound Steel Status 85% 40
38 Self-Destruct Normal Physical 200 100% 5
40 Iron Head Steel Physical 80 100% 15
43 Fireworks Fire Special 70 100% 20
48 Final Gambit Fighting Special 100% 5
53 Explosion Normal Physical 250 100% 5
57 Flare Blitz Fire Physical 120 100% 15
  • A level of "Start" indicates a move that will be known by a Dynaball obtained at level 1
  • Bold indicates a move that gets STAB when used by Dynaball
  • Italic indicates a move that gets STAB only when used by an evolution of Dynaball

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMFire TM35 Flamethrower Fire Special 09090 100}}100% 15
TMFire TM38 Fire Blast Fire Special 110110 085}}85% 5
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMFire TM43 Flame Charge Fire Physical 05050 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMFire TM50 Overheat Fire Special 130130 090}}90% 5
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMFire TM59 Incinerate Fire Special 06060 100}}100% 15
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMFighting TM67 Reversal Fighting Physical 0000Varies 100}}100% 15
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMFighting TM94 Rock Smash Fighting Physical 04040 100}}100% 15
TMFairy TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
TMNormal TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal TM101 Secret Power Normal Physical 07070 100}}100% 20
TMSteel TM108 Magnet Bomb Steel Physical 06060 00—}}—% 20
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Dynaball
  • Italic indicates a move that gets STAB only when used by an evolution of Dynaball

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 20 Bag Red Shard Sprite1
Shock Wave Electric Special 60 —% 20 Bag Red Shard Sprite1
Signal Beam Bug Special 75 100% 15 Bag Red Shard Sprite2
Heat Wave Fire Special 95 90% 10 Bag Red Shard Sprite5
Uproar Normal Special 90 100% 10 Bag Blue Shard Sprite1
Air Cannon Flying Special 40 100% 30 Bag Blue Shard Sprite1
Vacuum Wave Fighting Special 40 100% 30 Bag Blue Shard Sprite1
Outrage Dragon Physical 120 100% 10 Bag Blue Shard Sprite5
Spite Ghost Status 100% 10 Bag Yellow Shard Sprite1
Iron Defense Steel Status —% 15 Bag Yellow Shard Sprite2
Pain Split Normal Status —% 20 Bag Yellow Shard Sprite4
Sucker Punch Dark Physical 70 100% 5 Bag Yellow Shard Sprite4
Nasty Plot Dark Status —% 20 Bag Yellow Shard Sprite5
Block Normal Status —% 5 Bag Green Shard Sprite1
Magnet Rise Electric Status —% 10 Bag Green Shard Sprite1
Last Resort Normal Physical 140 100% 5 Bag Green Shard Sprite2
Endeavor Normal Physical 100% 5 Bag Green Shard Sprite3
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Dynaball
  • Italic indicates a move that gets STAB only when used by an evolution of Dynaball

Evolution

DynaballFront
Unevolved
Dynaball
 Fire  Steel 
Bag Rare Candy Sprite
Level 36
GrenatricFront
First evolution
Explonade
 Fire  Steel 

Sprites

Front Back
GenderM DynaballFront DynaballBack
Front shiny Back shiny
GenderM DynaballFrontShiny DynaballBackShiny

Trivia

Origin

Dynaball is based on a grenade and dynamite, It also takes inspiration from Basketball.

Name origin

Dynaball's name comes from Dynamite and Ball.

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian


BulkerMini #128: Bulker
Pokémon
#130: Explonade ExplonadeMini
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