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Endure
Battles
Type  Normal
Category  Status
PP  10 (max. 16)
Power  --
Accuracy  --%
Priority  +4
  • Not affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects the user
Availability
  • Not a TM, HM or Move Tutor move.

Endure is a  Normal-type status move

Effect[]

For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn.

Endure cannot protect against the end-of-turn effects of Future Sight and Doom Desire. If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of Protect in all generations.

Description[]

Description
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Pokémon that can learn Endure[]

By leveling up[]

# Pokémon Type Level
017 Bug Stickit Bug Grass 21
018 Bug Stickut Bug Grass 28
049 Normal Rubball Normal Normal Start
050 Normal Rubbunny Normal Normal Start
077 Fighting Dinomite Fighting Fighting 20
078 Fighting Dinopion Fighting Dragon 20
080 Electric Raizid Electric Ground 15
081 Electric Raizodon Electric Ground 15
127 Fighting Weakid Fighting Fighting Start
172 Poison Kinip Poison Water 8
186 Water Surfide Water Water 8
187 Water Tidude Water Fighting 8
207 Water Skeledeep Water Ghost Start
210 Ghost Dozand Ghost Ground 10
238 Fairy Puplash Fairy Water 20
240 Normal Yayak Normal Water 27
241 Normal Yakkle Normal Water 27
248 Normal Bullson Normal Normal 19
261 Water Whaley Water Water 41
272 Dragon Wingon Dragon Flying 13
273 Dragon Aerogon Dragon Flying 13
285 Bug Sluggah Bug Bug 4
286 Bug Mossnail Bug Rock 4
317 Ice Iggle Ice Rock 9
318 Ice Iglow Ice Rock 9
319 Ice Gigloo Ice Rock 9
322 Water Pinglett Water Ice 25
348 Ground Terradon Ground Ground Start
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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