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DynaballMini.png #129: Dynaball
Pokémon
#131: Deerbie DeerbieMini.png
Click to see all images of Explonade
Explonade
Exploding Pokémon
#130
GrenatricFront.png
Type
Fire Steel
Unknown
Abilities
Soundproof or Aftermath
Hidden Ability
Anger Point
Gender ratio
Genderless
Catch rate
45 (5.9%)
Breeding
Egg group
Mineral
Hatch time
4080 steps
Height
0.6 m
0 m
Weight
21.4 kg
0 kg
Regional numbers
Pokédex
#130
Rikoto
Base experience yield
152
Leveling rate
Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Just a head
Footprint
BodyUnknown.png
Pokédex color
Gray
Base friendship
70

Explonade is a dual-type Fire-type/Steel-type Pokémon.

It evolves from Dynaball starting at level 36.

Biology

Physiology

Explonade is a Pokémon that is a large black and red ball of dynamite. It has black lines that have a basketball-like appearance, two yellow eyes with pinprick black pupils, and a large white fuse lit with a yellow spark.

Gender Differences

Explonade are gender-less, so they have no differences.

Special Abilities

Explonade detonates itself whenever it feels itself is in danger. Some cities employ Trainers to clear out Explonade swarms for safe travels.

Behavior

An Explonade will detonate whenever it feels threatened. Some cities employ Trainers to clear out swarms of Explonade for safe travels.

Habitat

Wild Explonade are found in the grass on Route 21.

Shiny Coloration Differences

For Shiny Explonade, the red turns a lemon-lime color, while the spark turns orange.

Game data

Pokédex entries

Pokédex entry
Explonade detonates itself whenever it feels itself is in danger. Some cities employ trainers to clear out Explonade swarms for safe travels.

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon Route 21
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 142
132 - 213 260 - 421
Defense: 80
76 - 145 148 - 284
Sp.Atk: 92
87 - 158 170 - 311
Sp.Def: 80
76 - 145 148 - 284
Speed: 90
85 - 156 166 - 306
Total: 544   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ¼×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ¼×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ¼×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ¼×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ¼×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ¼×
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Rollout Rock Physical 30 90% 20
6 Bide Normal Physical —% 10
11 Magnet Bomb Steel Physical 60 —% 20
14 Flame Charge Fire Physical 50 100% 20
18 Screech Normal Status 85% 40
22 Metal Burst Steel Physical 100% 10
25 Flame Wheel Fire Physical 60 100% 25
29 Gyro Ball Steel Physical Varies 100% 5
34 Metal Sound Steel Status 85% 40
39 Self-Destruct Normal Physical 200 100% 5
42 Iron Head Steel Physical 80 100% 15
46 Fireworks Fire Special 70 100% 20
52 Final Gambit Fighting Special 100% 5
58 Explosion Normal Physical 250 100% 5
63 Flare Blitz Fire Physical 120 100% 15
  • A level of "Start" indicates a move that will be known by a Explonade obtained at level 1
  • Bold indicates a move that gets STAB when used by Explonade
  • Italic indicates a move that gets STAB only when used by an evolution of Explonade

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison.png TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark.png TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal.png TM17 Protect Normal Status 0000 00—}}—% 10
TMNormal.png TM21 Frustration Normal Physical 0000 100}}100% 20
TMGround.png TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal.png TM27 Return Normal Physical 0000 100}}100% 20
TMNormal.png TM32 Double Team Normal Status 0000 00—}}—% 15
TMFire.png TM35 Flamethrower Fire Special 09090 100}}100% 15
TMFire.png TM38 Fire Blast Fire Special 110110 085}}85% 5
TMRock.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMDark.png TM41 Torment Dark Status 0000 100}}100% 15
TMNormal.png TM42 Facade Normal Physical 07070 100}}100% 20
TMFire.png TM43 Flame Charge Fire Physical 05050 100}}100% 20
TMPsychic.png TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal.png TM45 Attract Normal Status 0000 100}}100% 15
TMNormal.png TM48 Round Normal Special 06060 100}}100% 15
TMFire.png TM50 Overheat Fire Special 130130 090}}90% 5
TMFighting.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMElectric.png TM57 Charge Beam Electric Special 05050 090}}90% 10
TMFire.png TM59 Incinerate Fire Special 06060 100}}100% 15
TMFire.png TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TMFlying.png TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMNormal.png TM64 Explosion Normal Physical 250250 100}}100% 5
TMDark.png TM66 Payback Dark Physical 05050 100}}100% 10
TMFighting.png TM67 Reversal Fighting Physical 0000Varies 100}}100% 15
TMNormal.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal.png TM70 Flash Normal Status 0000 100}}100% 20
TMSteel.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TMNormal.png TM77 Psych Up Normal Status 0000 00—}}—% 10
TMGround.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMNormal.png TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal.png TM90 Substitute Normal Status 0000 00—}}—% 10
TMSteel.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMElectric.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMFighting.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
TMFairy.png TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
TMNormal.png TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal.png TM101 Secret Power Normal Physical 07070 100}}100% 20
TMSteel.png TM108 Magnet Bomb Steel Physical 06060 00—}}—% 20
TMNormal.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Explonade
  • Italic indicates a move that gets STAB only when used by an evolution of Explonade

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 20 Red Shard1
Shock Wave Electric Special 60 —% 20 Red Shard1
Signal Beam Bug Special 75 100% 15 Red Shard2
Earth Power Ground Special 90 100% 10 Red Shard4
Heat Wave Fire Special 95 90% 10 Red Shard5
Uproar Normal Special 90 100% 10 Blue Shard1
Air Cannon Flying Special 40 100% 30 Blue Shard1
Vacuum Wave Fighting Special 40 100% 30 Blue Shard1
Outrage Dragon Physical 120 100% 10 Blue Shard5
Spite Ghost Status 100% 10 Yellow Shard1
Iron Defense Steel Status —% 15 Yellow Shard2
Pain Split Normal Status —% 20 Yellow Shard4
Sucker Punch Dark Physical 70 100% 5 Yellow Shard4
Nasty Plot Dark Status —% 20 Yellow Shard5
Block Normal Status —% 5 Green Shard1
Magnet Rise Electric Status —% 10 Green Shard1
Last Resort Normal Physical 140 100% 5 Green Shard2
Endeavor Normal Physical 100% 5 Green Shard3
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Explonade
  • Italic indicates a move that gets STAB only when used by an evolution of Explonade

Evolution

DynaballFront.png
Unevolved
Dynaball
 Fire  Steel 
Rare Candy
Level 36
GrenatricFront.png
First evolution
Explonade
 Fire  Steel 


Sprites

Front Back
GenderM.png ExplonadeFront.png ExplonadeBack.png
Front shiny Back shiny
GenderM.png ExplonadeFrontShiny.png ExplonadeBackShiny.png

Trivia

  • Explonade was originally an Electric-type. It could be possible it was changed to be different enough from Electrode.
    • Furthermore, its Shiny coloration is also different from Electrode's; Explonade is lemon-lime, rather than blue like Electrode is.
      • Even so, Shiny Dynaball is blue, just like Voltorb and Electrode are.
  • Explonade was originally called Grenatric in the Demo.
  • Explonade has the highest base Attack of all Fire and Steel-types in Rikoto.
  • Prior to Version 1.0.1, Explonade uses Rapidash's cry.
  • In its old design, Explonade's pose was the same, but the red was a brighter shade, while the black was a grayish-green.

Origin

Explonade is based on a grenade and dynamite. It also likely takes inspiration from Electrode.

Name Origin

Explonade comes from Explode and grenade. Meanwhile, its old name, Grenatric, comes from Grenade and electric, referencing the fact it used to be an Electric-type.

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian


DynaballMini.png #129: Dynaball
Pokémon
#131: Deerbie DeerbieMini.png