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FinflixMini.png #214: Finflix
Pokémon
#216: Hydrogon HydrogonMini.png
Click to see all images of Finndra
Finndra
Hidden Pokémon
#215
FinndraFront.png
Type
Water Dragon
Unknown
Abilities
Storm Drain or Marvel Scale
Hidden Ability
Multiscale
Gender ratio
50% male, 50% female
Catch rate
75 (9.8%)
Breeding
Egg groups
Dragon and Water 1
Hatch time
7905 steps
Height
1.8 m
0 m
Weight
210.0 kg
0 kg
Regional numbers
Pokédex
#215
Rikoto
Base experience yield
149
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Quadruped
Footprint
BodyUnknown.png
Pokédex color
Blue
Base friendship
35

Finndra is a dual-type Water/Dragon Pokémon.

It evolves from Finflix starting at level 40 and evolves into Hydrogon starting at level 51.

Biology

Physiology

Gender Differences

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
A sighting report of Finndra in their local waters is enough to attract tourists and Pokémon trainers alike to a city, even if those are but hoaxes.

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare Victory Isle, Wild Plains (super rod)
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 65
63 - 128 121 - 251
Defense: 65
63 - 128 121 - 251
Sp.Atk: 90
85 - 156 166 - 306
Sp.Def: 65
63 - 128 121 - 251
Speed: 55
54 - 117 103 - 229
Total: 410   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Twister Dragon Special 40 100% 20
Start Tail Whip Normal Status 100% 30
5 Water Gun Water Special 40 100% 25
9 Water Sport Water Status —% 15
13 Mist Ice Status —% 30
17 Water Pulse Water Special 60 100% 20
22 Dragon Breath Dragon Special 60 100% 20
26 Safeguard Normal Status —% 25
30 Slam Normal Physical 80 75% 20
34 Brine Water Special 65 100% 10
38 Dragon Hide Dragon Status —% 15
44 Dragon Pulse Dragon Special 85 100% 10
49 Slack Off Normal Status —% 10
54 Aqua Tail Water Physical 90 90% 10
59 Dragon Impact Dragon Physical 100 100% 5
64 Hydro Pump Water Special 110 80% 5
  • A level of "Start" indicates a move that will be known by a Finndra obtained at level 1
  • Bold indicates a move that gets STAB when used by Finndra
  • Italic indicates a move that gets STAB only when used by an evolution of Finndra

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMDragon.png TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TMPsychic.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMNormal.png TM05 Roar Normal Status 0000 00—}}—% 20
TMPoison.png TM06 Toxic Poison Status 0000 090}}90% 10
TMIce.png TM07 Hail Ice Status 0000 00—}}—% 10
TMNormal.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TMIce.png TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce.png TM14 Blizzard Ice Special 110110 070}}70% 5
TMPsychic.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal.png TM17 Protect Normal Status 0000 00—}}—% 10
TMWater.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal.png TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal.png TM21 Frustration Normal Physical 0000 100}}100% 20
TMNormal.png TM27 Return Normal Physical 0000 100}}100% 20
TMNormal.png TM32 Double Team Normal Status 0000 00—}}—% 15
TMRock.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMNormal.png TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic.png TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal.png TM45 Attract Normal Status 0000 100}}100% 15
TMNormal.png TM48 Round Normal Special 06060 100}}100% 15
TMRock.png TM49 Ancient Power Rock Special 06060 100}}100% 5
TMWater.png TM55 Scald Water Special 08080 100}}100% 15
TMElectric.png TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal.png TM70 Flash Normal Status 0000 100}}100% 20
TMElectric.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal.png TM77 Psych Up Normal Status 0000 00—}}—% 10
TMGround.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMDragon.png TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TMNormal.png TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal.png TM90 Substitute Normal Status 0000 00—}}—% 10
TMNormal.png TM96 Nature Power Normal Status 0000 00—}}—% 20
TMNormal.png TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal.png TM101 Secret Power Normal Physical 07070 100}}100% 20
TMWater.png TM110 Ripple Wave Water Special 05050 090}}90% 10
TMWater.png HM03 Surf Water Special 09090 100}}100% 15
TMNormal.png HM04 Strength Normal Physical 08080 100}}100% 15
TMWater.png HM05 Waterfall Water Physical 08080 100}}100% 15
TMWater.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Finndra
  • Italic indicates a move that gets STAB only when used by an evolution of Finndra

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Draco Meteor Dragon Special 140 90% 5 None
Snore Normal Special 50 100% 20 Red Shard1
Shock Wave Electric Special 60 —% 20 Red Shard1
Water Pulse Water Special 60 100% 20 Red Shard1
Uproar Normal Special 90 100% 10 Blue Shard1
Zen Headbutt Psychic Physical 80 90% 15 Blue Shard2
Hyper Voice Normal Special 90 100% 10 Blue Shard4
Aqua Tail Water Physical 90 90% 10 Blue Shard4
Iron Tail Steel Physical 100 75% 15 Blue Shard4
Outrage Dragon Physical 120 100% 10 Blue Shard5
Recycle Normal Status —% 10 Yellow Shard1
Amnesia Psychic Status —% 20 Yellow Shard2
Dragon Pulse Dragon Special 90 100% 10 Yellow Shard3
Freeze-Dry Ice Special 70 100% 20 Yellow Shard5
Icy Wind Ice Special 55 95% 15 Green Shard3
Magic Room Psychic Status —% 10 Green Shard4
Wonder Room Psychic Status —% 10 Green Shard4
Yawn Normal Status —% 10 Green Shard5
Magic Coat Psychic Status —% 15 Green Shard5
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Finndra
  • Italic indicates a move that gets STAB only when used by an evolution of Finndra

Evolution

FinflixFront.png
Unevolved
Finflix
 Water  Dragon 
Rare Candy
Level 40
FinndraFront.png
First evolution
Finndra
 Water  Dragon 
Rare Candy
Level 51
HydrogonFront.png
Second evolution
Hydrogon
 Water  Dragon 


Sprites

Front Back
GenderM.png FinndraFront.png FinndraBack.png
Front shiny Back shiny
GenderM.png FinndraFrontShiny.png FinndraBackShiny.png

Trivia

  • Prior to 1.0.1,Finndra uses Dragonair's cry.

Origin

Finndra is based on a Sea Monster.

Name origin

Finndra's name comes from Fin and Dragon.

In other languages

Language Title Meaning
Japanese
German
Spanish
French Drakeau From "Drake" and "Eau"
Italian


FinflixMini.png #214: Finflix
Pokémon
#216: Hydrogon HydrogonMini.png
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