Fire Spin
Type  Fire
Category  Special
PP  15 (max. 24)
Power  35
Accuracy  85%
Priority  {{{priority}}}[[Category:Moves with {{{priority}}} priority]]
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by King's Rock
Foe Foe
Self Ally
May affect anyone but the user
  • Not a TM, HM or Move Tutor move.
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.


Fire Spin inflicts damage and traps the target for 4-5 turns, damaging the target at the end of each turn.

Fire Spin can thaw a frozen target.

If a wild Pokémon uses Fire Spin on the player's Pokémon, the player may now escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was trapped in the vortex!"

If the user of Fire Spin is holding a Grip Claw, the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.

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