Pokemon Solar Light & Lunar Dark Wiki
Tag: Visual edit
(9 intermediate revisions by 4 users not shown)
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|type = Fire
 
|type = Fire
 
|prev = Elestomp
 
|prev = Elestomp
|prevnum = 966
+
|prevnum = 245
 
|next = Giraflame
 
|next = Giraflame
|nextnum = 968}}'''{{Template:Pokemon Infobox
+
|nextnum = 247}}
  +
{{Template:Pokemon Infobox
 
|type1 = Fire
 
|type1 = Fire
 
|name = Girafire
 
|name = Girafire
|species = Long Neck
+
|species = Giraffe
|ndex = 967
+
|ndex = 246
 
|image = GirafireFront.png
 
|image = GirafireFront.png
|ability1 = Flame Body
+
|ability1 = Blaze
  +
|ability2 = Simple
  +
|hiddenability = Tangled Feet
 
|gendercode = 127
 
|gendercode = 127
|catchrate = 170
+
|catchrate = 150
 
|egggroup1 = Field
 
|egggroup1 = Field
|eggsteps = 5355 - 5609
+
|eggsteps = 4080
|height-m = 1.8
+
|height-m = 1.5
|weight-kg = 37,8
+
|weight-kg = 37.8
 
|rdex = 246
 
|rdex = 246
|expyield = 99
+
|expyield = 58
|lvrate = Medium Fast
+
|lvrate = 1,000,000
 
|evtotal = 1
 
|evtotal = 1
|evsp =
+
|color = Yellow
|color = White
+
|body = 08
|friendship = 70|ability2 = Simple
+
|friendship = 70
|evat =
+
|evsa = 1}}
|evde = |evsa = 1}}Girafire '''is a [[Fire (type)|Fire-type]] Pokémon.
+
'''Girafire''' is a [[Fire (type)|Fire-type]] Pokémon.
 
It evolves into [[Giraflame]] at level 44.
 
   
 
It evolves into [[Giraflame]] at level 36.
 
==Biology==
 
==Biology==
 
===Physiology===
 
===Physiology===
 
   
 
====Gender Differences====
 
====Gender Differences====
 
   
 
===Special abilities===
 
===Special abilities===
 
   
 
===Behavior===
 
===Behavior===
 
   
 
===Habitat===
 
===Habitat===
 
   
 
==Game data==
 
==Game data==
 
===Pokédex entries===
 
===Pokédex entries===
  +
{{Template:Dex
'''{{Template:Dex|Girafires long neck enables it to see a lot of its surroundings and reach places hard to reach.|type = Fire}}'''
 
  +
|Girafire's long neck allows it to reach the leaves of tall trees in the sanctuary. The healthier the Pokémon is, the more fierce its mane burns.
 
  +
|type = Fire}}
 
===Game locations===
 
===Game locations===
 
{{Template:Availability
 
{{Template:Availability
 
|type = Fire
 
|type = Fire
|common = [[Wild Plains|Wild Plains (Safari Zone)]]|rare = }}
+
|common = [[Wild Plains|Wild Plains (Safari Zone)]]
  +
|one = [[Serpentine City|Password Pat]]}}
 
 
===Held items===
 
===Held items===
 
{{Template:HeldItems
 
{{Template:HeldItems
 
|type = Fire}}
 
|type = Fire}}
 
 
===Stats===
 
===Stats===
 
{{Template:Stats
 
{{Template:Stats
 
|type = Fire
 
|type = Fire
|HP = 40
+
|HP = 45
|Attack = 50
+
|Attack = 35
|Defense = 40
+
|Defense = 45
|SpAtk = 81
+
|SpAtk = 80
|SpDef = 60
+
|SpDef = 45
|Speed = 44}}
+
|Speed = 70}}
 
 
===Type effectiveness===
 
===Type effectiveness===
 
{{Template:TypeEffectiveness
 
{{Template:TypeEffectiveness
Line 80: Line 76:
 
|Ice = 50
 
|Ice = 50
 
|Fairy = 50}}
 
|Fairy = 50}}
 
 
===Learnset===
 
===Learnset===
 
 
====By leveling up====
 
====By leveling up====
{{Template:MoveLevelStart||Fire|Fire}}
+
{{Template:MoveLevelStart|Girafire|Fire|Fire}}
{{Template:MoveLevel|Start|Growl|Normal|Status|—|100|40}}
+
{{MoveLevel|Start|Growl|Normal|Status|—|100|40}}
{{Template:MoveLevel|Start|Tackle|Normal|Physical|50|100|40}}
+
{{MoveLevel|Start|Tackle|Normal|Physical|50|100|40}}
{{Template:MoveLevel|Start|'''Ember'''|Fire|Special|40|100|25}}
+
{{MoveLevel|4|Ember|Fire|Special|40|100|25|'''}}
{{Template:MoveLevel|Start|Quick-Attack|Normal|Physical|40|100|30}}
+
{{MoveLevel|8|Foresight|Normal|Status|||40}}
{{Template:MoveLevel|Start|Odor Sleuth|Normal|Status|—|100|30}}
+
{{MoveLevel|13|Detect|Fighting|Status|—||5}}
{{Template:MoveLevel|Start|'''Incinerate'''|Fire|Special|60|100|15}}
+
{{MoveLevel|16|Fire Spin|Fire|Special|35|85|15|'''}}
{{Template:MoveLevel|Start|Double Team|Normal|Status||100|40}}
+
{{MoveLevel|20|Quick-Attack|Normal|Physical|40|100|30}}
{{Template:MoveLevel|Start|Stomp|Normal|Physical|65|100|20}}
+
{{MoveLevel|24|Incinerate|Fire|Special|60|100|15|'''}}
{{Template:MoveLevel|Start|'''Flame Burst'''|Fire|Special|70|100|15}}
+
{{MoveLevel|27|Stomp|Normal|Physical|65|100|20}}
{{Template:MoveLevel|Start|Will-O-Wisp|Fire|Status||85|15}}
+
{{MoveLevel|31|Flame Burst|Fire|Special|70|100|15|'''}}
{{Template:MoveLevel|Start|'''Heat Wave'''|Fire|Special|95|90|5}}
+
{{MoveLevel|35|Agility|Psychic|Status|||30}}
{{Template:MoveLevel|Start|Wild Charge|Electric|Physical|-|100|40}}
+
{{MoveLevel|39|Quick Guard|Fighting|Status|||15}}
{{Template:MoveLevel|Start|Sunny Day|Fire|Status|||5}}
+
{{MoveLevel|42|Flamethrower|Fire|Special|90|100|15|'''}}
{{Template:MoveLevel|Start|Thrash|Normal|Physical|120|100|10}}
+
{{MoveLevel|47|Flare Up|Fire|Status|||10}}
{{Template:MoveLevel|Start|'''Overheat'''|Fire|Special|130|90|5}}
+
{{MoveLevel|51|Thrash|Normal|Physical|120|100|10}}
  +
{{MoveLevel|56|Overheat|Fire|Special|130|90|5|'''}}
{{Template:MoveLevelEnd|Girafire|Fire|Fire}}
+
{{MoveLevelEnd|Girafire|Fire|Fire}}
 
 
====By TM/HM====
 
====By TM/HM====
  +
{{MoveTMStart|Girafire|Fire|Fire}}
  +
{{MoveTM|TM05|Roar|Normal|Status|—|—|20|}}
  +
{{MoveTM|TM06|Toxic|Poison|Status|—|90|10|}}
  +
{{MoveTM|TM10|Hidden Power|Normal|Special|60|100|15|}}
  +
{{MoveTM|TM11|Sunny Day|Fire|Status|—|—|5|}}
  +
{{MoveTM|TM17|Protect|Normal|Status|—|—|10|}}
  +
{{MoveTM|TM20|Safeguard|Normal|Status|—|—|25|}}
  +
{{MoveTM|TM21|Frustration|Normal|Physical|—|100|20|}}
  +
{{MoveTM|TM27|Return|Normal|Physical|—|100|20|}}
  +
{{MoveTM|TM32|Double Team|Normal|Status|—|—|15|}}
  +
{{MoveTM|TM35|Flamethrower|Fire|Special|90|100|15|'''}}
  +
{{MoveTM|TM38|Fire Blast|Fire|Special|110|85|5|'''}}
  +
{{MoveTM|TM41|Torment|Dark|Status|—|100|15|}}
  +
{{MoveTM|TM42|Facade|Normal|Physical|70|100|20|}}
  +
{{MoveTM|TM43|Flame Charge|Fire|Physical|50|100|20|'''}}
  +
{{MoveTM|TM44|Rest|Psychic|Status|—|—|10|}}
  +
{{MoveTM|TM45|Attract|Normal|Status|—|100|15|}}
  +
{{MoveTM|TM48|Round|Normal|Special|60|100|15|}}
  +
{{MoveTM|TM50|Overheat|Fire|Special|130|90|5|'''}}
  +
{{MoveTM|TM59|Incinerate|Fire|Special|60|100|15|'''}}
  +
{{MoveTM|TM61|Will-O-Wisp|Fire|Status|—|85|15|}}
  +
{{MoveTM|TM67|Reversal|Fighting|Physical|Varies|100|15|}}
  +
{{MoveTM|TM70|Flash|Normal|Status|—|100|20|}}
  +
{{MoveTM|TM77|Psych Up|Normal|Status|—|—|10|}}
  +
{{MoveTM|TM87|Swagger|Normal|Status|—|90|15|}}
  +
{{MoveTM|TM88|Sleep Talk|Normal|Status|—|—|10|}}
  +
{{MoveTM|TM90|Substitute|Normal|Status|—|—|10|}}
  +
{{MoveTM|TM99|Dazzling Gleam|Fairy|Special|80|100|10|}}
  +
{{MoveTM|TM100|Confide|Normal|Status|—|—|20|}}
  +
{{MoveTM|TM101|Secret Power|Normal|Physical|70|100|20|}}
  +
{{MoveTM|TM111|Battle Cry|Fighting|Status|—|—|20|}}
  +
{{MoveTM|HM04|Strength|Normal|Physical|80|100|15|}}
  +
{{MoveTMEnd|Girafire|Fire|Fire}}
 
====By breeding====
 
====By breeding====
 
====By tutoring====
 
====By tutoring====
  +
{{MoveTutorStart|Girafire|Fire|Fire}}
  +
{{MoveTutor|Snore|Normal|Special|50|100|20||{{ShardIcon|Red}}1}}
  +
{{MoveTutor|Dusty Dash|Ground|Special|50|100|15||{{ShardIcon|Red}}2}}
  +
{{MoveTutor|Earth Power|Ground|Special|90|100|10||{{ShardIcon|Red}}4}}
  +
{{MoveTutor|Heat Wave|Fire|Special|95|90|10|'''|{{ShardIcon|Red}}5}}
  +
{{MoveTutor|Uproar|Normal|Special|90|100|10||{{ShardIcon|Blue}}1}}
  +
{{MoveTutor|Zen Headbutt|Psychic|Physical|80|90|15||{{ShardIcon|Blue}}2}}
  +
{{MoveTutor|Hyper Voice|Normal|Special|90|100|10||{{ShardIcon|Blue}}4}}
  +
{{MoveTutor|Recycle|Normal|Status|—|—|10||{{ShardIcon|Yellow}}1}}
  +
{{MoveTutor|Amnesia|Psychic|Status|—|—|20||{{ShardIcon|Yellow}}2}}
  +
{{MoveTutor|Acupressure|Normal|Status|—|—|10||{{ShardIcon|Yellow}}2}}
  +
{{MoveTutor|Trick|Psychic|Status|—|100|10||{{ShardIcon|Yellow}}3}}
  +
{{MoveTutor|Nasty Plot|Dark|Status|—|—|20||{{ShardIcon|Yellow}}5}}
  +
{{MoveTutor|Endeavor|Normal|Physical|—|100|5||{{ShardIcon|Green}}3}}
  +
{{MoveTutor|Yawn|Normal|Status|—|—|10||{{ShardIcon|Green}}5}}
  +
{{MoveTutorEnd|Girafire|Fire|Fire}}
 
===Evolution===
 
===Evolution===
 
{{Template:Evobox-2
 
{{Template:Evobox-2
Line 113: Line 156:
 
|type1-2 = Fire
 
|type1-2 = Fire
 
|image2 = GiraflameFront.png
 
|image2 = GiraflameFront.png
|name2 = Giraflame|evo1 = Level 44}}
+
|name2 = Giraflame
  +
|evo1 = {{item|Rare Candy}}<br />{{color|000|Level 36}}}}
  +
===Sprites===
  +
{{Sprites
  +
|name = Girafire
  +
|type = Fire
 
}}
 
==Trivia==
 
==Trivia==
   
 
===Origin===
 
===Origin===
  +
[[File:Girafire Old Sprite.jpg|thumb|94x94px|Girafire's Old Sprite 5.0]]
   
 
====Name origin====
 
====Name origin====
 
The name comes from ''Giraffe ''and ''Fire''.
 
The name comes from ''Giraffe ''and ''Fire''.
 
 
==In other languages==
 
==In other languages==
 
{{languages
 
{{languages
|type = Fire|gertitle = Girafeu|germean = same as english}}
+
|type = Fire
  +
|gertitle = Girafeu
==External Links==
 
  +
|germean = same as english|frentitle = Girafeu|frenmean = same as english}}
{| style="background: none;" width="100%"
 
  +
|{{Template:PokemonPrevNextHead
 
  +
 
{{Template:PokemonPrevNextHead
 
|type = Fire
 
|type = Fire
 
|prev = Elestomp
 
|prev = Elestomp
|prevnum = 966
+
|prevnum = 245
 
|next = Giraflame
 
|next = Giraflame
|nextnum = 968}}
+
|nextnum = 247}}
|}
 
[[Category:Pokemon]]
 
[[Category:Fire Types]]
 

Revision as of 12:34, 11 January 2020

ElestompMini #245: Elestomp
Pokémon
#247: Giraflame GiraflameMini
Click to see all images of Girafire
Girafire
Giraffe Pokémon
#246
GirafireFront
Type
Fire
Unknown
Abilities
Blaze or Simple
Hidden Ability
Tangled Feet
Gender ratio
50% male, 50% female
Catch rate
150 (19.6%)
Breeding
Egg group
Field
Hatch time
4080 steps
Height
1.5 m
0 m
Weight
37.8 kg
0 kg
Regional numbers
Pokédex
#246
Rikoto
Base experience yield
58
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Quadruped
Footprint
BodyUnknown
Pokédex color
Yellow
Base friendship
70

Girafire is a Fire-type Pokémon.

It evolves into Giraflame at level 36.

Biology

Physiology

Gender Differences

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
Girafire's long neck allows it to reach the leaves of tall trees in the sanctuary. The healthier the Pokémon is, the more fierce its mane burns.

Game locations

Availability
None This Pokémon cannot be obtained.
Common Wild Plains (Safari Zone)
Uncommon
Fossil
Rare
One Password Pat

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 35
36 - 95 67 - 185
Defense: 45
45 - 106 85 - 207
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 45
45 - 106 85 - 207
Speed: 70
67 - 134 130 - 262
Total: 320   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Growl Normal Status 100% 40
Start Tackle Normal Physical 50 100% 35
4 Ember Fire Special 40 100% 25
8 Foresight Normal Status —% 40
13 Detect Fighting Status —% 5
16 Fire Spin Fire Special 35 85% 15
20 Quick Attack Normal Physical 40 100% 30
24 Incinerate Fire Special 60 100% 15
27 Stomp Normal Physical 65 100% 20
31 Flame Burst Fire Special 70 100% 15
35 Agility Psychic Status —% 30
39 Quick Guard Fighting Status —% 15
42 Flamethrower Fire Special 90 100% 15
47 Flare Up Fire Status —% 10
51 Thrash Normal Physical 120 100% 10
56 Overheat Fire Special 130 90% 5
  • A level of "Start" indicates a move that will be known by a Girafire obtained at level 1
  • Bold indicates a move that gets STAB when used by Girafire
  • Italic indicates a move that gets STAB only when used by an evolution of Girafire

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM05 Roar Normal Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMFire TM35 Flamethrower Fire Special 09090 100}}100% 15
TMFire TM38 Fire Blast Fire Special 110110 085}}85% 5
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMFire TM43 Flame Charge Fire Physical 05050 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMFire TM50 Overheat Fire Special 130130 090}}90% 5
TMFire TM59 Incinerate Fire Special 06060 100}}100% 15
TMFire TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TMFighting TM67 Reversal Fighting Physical 0000Varies 100}}100% 15
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMFairy TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
TMNormal TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal TM101 Secret Power Normal Physical 07070 100}}100% 20
TMFighting TM111 Battle Cry Fighting Status 0000 00—}}—% 20
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Girafire
  • Italic indicates a move that gets STAB only when used by an evolution of Girafire

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 20 Red Shard1
Dusty Dash Ground Special 50 100% 15 Red Shard2
Earth Power Ground Special 90 100% 10 Red Shard4
Heat Wave Fire Special 95 90% 10 Red Shard5
Uproar Normal Special 90 100% 10 Blue Shard1
Zen Headbutt Psychic Physical 80 90% 15 Blue Shard2
Hyper Voice Normal Special 90 100% 10 Blue Shard4
Recycle Normal Status —% 10 Yellow Shard1
Amnesia Psychic Status —% 20 Yellow Shard2
Acupressure Normal Status —% 10 Yellow Shard2
Trick Psychic Status 100% 10 Yellow Shard3
Nasty Plot Dark Status —% 20 Yellow Shard5
Endeavor Normal Physical 100% 5 Green Shard3
Yawn Normal Status —% 10 Green Shard5
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Girafire
  • Italic indicates a move that gets STAB only when used by an evolution of Girafire

Evolution

GirafireFront
Unevolved
Girafire
 Fire 
Rare Candy
Level 36
GiraflameFront
First evolution
Giraflame
 Fire 


Sprites

Front Back
GenderM GirafireFront GirafireBack
Front shiny Back shiny
GenderM GirafireFrontShiny GirafireBackShiny

Trivia

Origin

Girafire Old Sprite

Girafire's Old Sprite 5.0

Name origin

The name comes from Giraffe and Fire.

In other languages

Language Title Meaning
Japanese
German Girafeu same as english
Spanish
French Girafeu same as english
Italian


ElestompMini #245: Elestomp
Pokémon
#247: Giraflame GiraflameMini