Gravity causes the field to undergo intense gravity. This effect lasts 5 turns.
During intense gravity, all Pokémon have their accuracy stat multiplied by 5/3.
Intense gravity causes all Pokémon on the field to become grounded. Grounded Pokémon lose their immunity to Ground-type moves due to their Flying type, Levitate Ability, effects of Magnet Rise or Telekinesis, or their held Air Balloon. Grounded Pokémon are now also vulnerable to Arena Trap and entry hazards; Poison-type Pokémon that are usually airborne will remove Toxic Spikes when switched in during the effects of Gravity. Grounded Pokémon also become affected by terrains.
Intense gravity also prevents Pokémon from using the moves Bounce, Fly, Splash, Jump Kick, High Jump Kick, Magnet Rise, Telekinesis, Sky Drop, and Flying Press. If a Pokémon is in the semi-invulnerable turn of Fly or Bounce when Gravity is used, that move is canceled immediately.
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.