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Heal Pulse
Battles
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  --
Accuracy  --%
Priority  {{{priority}}}[[Category:Moves with {{{priority}}} priority]]
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • Not a TM, HM or Move Tutor move.
The user emits a healing pulse that restores the target’s HP by up to half of its max HP.


Effect

Heal Pulse restores up to 50% of the target's maximum HP. It will fail if the target's HP stat is already full or if it is behind a Substitute.

Heal Pulse bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. It can hit non-adjacent targets in Triple Battles.

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