High Jump Kick
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  130
Accuracy  90%
Priority  {{{priority}}}[[Category:Moves with {{{priority}}} priority]]
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by King's Rock
Foe Foe
Self Ally
May affect anyone but the user
  • Not a TM, HM or Move Tutor move.
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.


Hi Jump Kick does damage with a power of 130. If it misses, the user will take crash damage of 1/2 HP. If used against a Ghost-type, it will always count as a miss.

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