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JelliticMini #179: Jellitic
Pokémon
#181: Jellitot♀ Jellitot♀Mini
Click to see all images of Jelliking
Jelliking
Cold Jelly Pokémon
#180
JellikingFront
Type
Water Ice
Unknown
Abilities
Clear Body or Ice Body
Hidden Ability
Hydration
Gender ratio
100% male
Catch rate
45 (5.9%)
Breeding
Egg group
Water 3
Hatch time
6630 steps
Height
1.6 m
0 m
Weight
58.4 kg
0 kg
Regional numbers
Pokédex
#180
Rikoto
Base experience yield
237
Leveling rate
Medium Fast
EV yield
Total: 3
2
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Multi-limb
Footprint
BodyUnknown
Pokédex color
Blue
Base friendship
70

Jelliking is a dual-type Water/Ice Pokémon.

It evolves from Jellitic starting at level 44. It is the final form of Jellitot♂.

Biology

Physiology

Gender Differences

None.

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
Jelliking's body draws in water from around it, draining the heat from it to create ice. As an Ice-type, its body temperature is notably high.

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon Subhail Icecaps (surfing)
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 110
170 - 217 330 - 424
Attack: 70
67 - 134 130 - 262
Defense: 70
67 - 134 130 - 262
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 105
99 - 172 193 - 339
Speed: 50
49 - 112 94 - 218
Total: 505   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Bubble Water Special 40 100% 30
Start Pound Normal Physical 40 100% 35
Start Constrict Normal Physical 10 100% 35
Start Icy Wind Ice Special 55 95% 15
5 Water Sport Water Status —% 15
9 Refresh Normal Status —% 20
13 Wrap Normal Physical 15 90% 20
17 Confuse Ray Ghost Status 100% 10
21 Water Pulse Water Special 60 100% 20
25 Haze Ice Status —% 30
29 Bubble Beam Water Special 65 100% 20
32 Freeze-Dry Ice Special 70 100% 20
38 Octazooka Water Special 65 85% 10
42 Mirror Coat Psychic Special 100% 20
47 Recover Normal Status —% 10
53 Ice Beam Ice Special 90 100% 10
57 Wring Out Normal Special Varies 100% 5
62 Water Spout Water Special Varies 100% 5
  • A level of "Start" indicates a move that will be known by a Jelliking obtained at level 1
  • Bold indicates a move that gets STAB when used by Jelliking
  • Italic indicates a move that gets STAB only when used by an evolution of Jelliking

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMIce TM07 Hail Ice Status 0000 00—}}—% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMElectric TM25 Thunder Electric Special 110110 070}}70% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMWater TM55 Scald Water Special 08080 100}}100% 15
TMDark TM56 Fling Dark Physical 0000 100}}100% 10
TMDark TM63 Embargo Dark Status 0000 100}}100% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMNormal TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal TM101 Secret Power Normal Physical 07070 100}}100% 20
TMWater TM110 Ripple Wave Water Special 05050 090}}90% 10
TMWater HM03 Surf Water Special 09090 100}}100% 15
TMWater HM05 Waterfall Water Physical 08080 100}}100% 15
TMWater HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Jelliking
  • Italic indicates a move that gets STAB only when used by an evolution of Jelliking

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 20 Red Shard1
Shock Wave Electric Special 60 —% 20 Red Shard1
Water Pulse Water Special 60 100% 20 Red Shard1
Signal Beam Bug Special 75 100% 15 Red Shard2
Giga Drain Grass Special 75 100% 10 Red Shard4
Glacier Crash Ice Physical 100 100% 10 Red Shard5
Gastro Acid Poison Status 100% 10 Yellow Shard1
Spite Ghost Status 100% 10 Yellow Shard1
Acupressure Normal Status —% 10 Yellow Shard2
Knock Off Dark Physical 65 100% 20 Yellow Shard4
Pain Split Normal Status —% 20 Yellow Shard4
Sucker Punch Dark Physical 70 100% 5 Yellow Shard4
Freeze-Dry Ice Special 70 100% 20 Yellow Shard5
Block Normal Status —% 5 Green Shard1
Icy Wind Ice Special 55 95% 15 Green Shard3
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Jelliking
  • Italic indicates a move that gets STAB only when used by an evolution of Jelliking

Evolution

Jellitot♂Front
Unevolved
Jellitot♂
 Water 
Rare Candy
Level 32
JelliticFront
First evolution
Jellitic
 Water  Ice 
Rare Candy
Level 44
JellikingFront
Second evolution
Jelliking
 Water  Ice 


Sprites

Front Back
GenderM JellikingFront JellikingBack
Front shiny Back shiny
GenderM JellikingFrontShiny JellikingBackShiny

Trivia

  • It originally was Water/Poison like it's Female Counterpart, Jelliqueen.

Origin

  • Jelliking is based on a jellyfish.

Name origin

  • Jelliking comes from jellyfish and king.

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian


JelliticMini #179: Jellitic
Pokémon
#181: Jellitot♀ Jellitot♀Mini
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