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GroillumMini #268: Groillum
Pokémon
#270: Woodbeak WoodbeakMini
KongrillaMini
Kongrilla
Gorilla Pokémon
#269
KongrillaFront
Type
Grass Fighting
Unknown
Abilities
Iron Fist or Overgrow
Hidden Ability
Rivalry
Gender ratio
75% male, 25% female
Catch rate
45 (5.9%)
Breeding
Egg group
Field
Hatch time
6630 steps
Height
2.5 m
0 m
Weight
165.0 kg
0 kg
Regional numbers
Pokédex
#269
Rikoto
Base experience yield
232
Leveling rate
Slow
EV yield
Total: 3
1
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body06
Footprint
BodyUnknown
Pokédex color
Green
Base friendship
70

Kongrilla is a dual-type Grass/Fighting Pokémon.

It evolves from Groillum when leveled up while knowing Leaf Darts. It is the final evolution of Groilla.

Biology

Physiology

Gender Differences

None.

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
KKongrilla are incredibly territorial Pokémon. They often fight against clans of other Kongrilla just to ensure their territories weren't intruded on.

Game locations

Availability
None
Common
Uncommon
Fossil
Rare Route 20
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 105
165 - 212 320 - 414
Attack: 120
112 - 189 220 - 372
Defense: 90
85 - 156 166 - 306
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 65
63 - 128 121 - 251
Speed: 90
85 - 156 166 - 306
Total: 520   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Leer Normal Status 100% 30
Start Rage Normal Physical 20 100% 20
5 Razor Leaf Grass Physical 55 95% 25
9 Karate Chop Fighting Physical 50 100% 25
13 Focus Energy Normal Status —% 30
17 Arm Thrust Fighting Physical 15 100% 20
22 Flail Normal Physical Varies 100% 15
26 Chip Away Normal Physical 70 100% 20
30 Submission Fighting Physical 80 80% 20
34 Seed Bomb Grass Physical 80 100% 15
39 Swagger Normal Status 90% 15
45 Sky Uppercut Fighting Physical 85 90% 15
51 Leaf Darts Grass Physical 10 90% 10
57 Bulk Up Fighting Status —% 20
61 Superpower Fighting Physical 120 100% 5
65 Wood Hammer Grass Physical 120 100% 15
70 Hammer Arm Fighting Physical 100 90% 10
  • A level of "Start" indicates a move that will be known by a Kongrilla obtained at level 1
  • Bold indicates a move that gets STAB when used by Kongrilla
  • Italic indicates a move that gets STAB only when used by an evolution of Kongrilla

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMFighting TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMGrass TM22 Solar Beam Grass Special 120120 100}}100% 10
TMRock TM23 Smack Down Rock Physical 05050 100}}100% 15
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMFlying TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMFighting TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMGrass TM53 Energy Ball Grass Special 09090 100}}100% 10
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMDark TM56 Fling Dark Physical 0000 100}}100% 10
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMFighting TM67 Reversal Fighting Physical 0000Varies 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMNormal TM75 Swords Dance Normal Status 0000 00—}}—% 20
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMGrass TM86 Grass Knot Grass Special 0000 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMBug TM89 U-Turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMFighting TM94 Rock Smash Fighting Physical 04040 100}}100% 15
TMNormal TM96 Nature Power Normal Status 0000 00—}}—% 20
TMFighting TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20
TMNormal TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal TM101 Secret Power Normal Physical 07070 100}}100% 20
TMGrass TM105 Leaf Darts Grass Physical 01010 090}}90% 10
TMFighting TM111 Battle Cry Fighting Status 0000 00—}}—% 20
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Kongrilla
  • Italic indicates a move that gets STAB only when used by an evolution of Kongrilla

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 20 Bag Red Shard Sprite1
Thunder Punch Electric Physical 75 100% 15 Bag Red Shard Sprite3
Giga Drain Grass Special 75 100% 10 Bag Red Shard Sprite4
Earth Power Ground Special 90 100% 10 Bag Red Shard Sprite4
Bounce Flying Physical 85 85% 5 Bag Red Shard Sprite5
Uproar Normal Special 90 100% 10 Bag Blue Shard Sprite1
Vacuum Wave Fighting Special 40 100% 30 Bag Blue Shard Sprite1
Iron Head Steel Physical 80 100% 15 Bag Blue Shard Sprite2
Low Kick Fighting Physical Varies 100% 20 Bag Blue Shard Sprite3
Seed Bomb Grass Physical 80 100% 15 Bag Blue Shard Sprite3
Drain Punch Fighting Physical 75 100% 10 Bag Blue Shard Sprite4
Outrage Dragon Physical 120 100% 10 Bag Blue Shard Sprite5
Superpower Fighting Physical 120 100% 5 Bag Blue Shard Sprite5
Focus Punch Fighting Physical 150 100% 20 Bag Blue Shard Sprite5
Acupressure Normal Status —% 10 Bag Yellow Shard Sprite2
Snatch Dark Status —% 10 Bag Yellow Shard Sprite2
Knock Off Dark Physical 65 100% 20 Bag Yellow Shard Sprite4
Sucker Punch Dark Physical 70 100% 5 Bag Yellow Shard Sprite4
Foul Play Dark Physical 95 100% 15 Bag Yellow Shard Sprite4
Synthesis Grass Status —% 5 Bag Green Shard Sprite2
Endeavor Normal Physical 100% 5 Bag Green Shard Sprite3
Yawn Normal Status —% 10 Bag Green Shard Sprite5
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Kongrilla
  • Italic indicates a move that gets STAB only when used by an evolution of Kongrilla

Evolution

GroillaFront
Unevolved
Groilla
 Grass  Fighting 
Bag Rare Candy Sprite
Level 41
GroillumFront
First evolution
Groillum
 Grass  Fighting 
Bag Rare Candy Sprite + Bag TM Grass Sprite
Level up
knowing Leaf Darts

KongrillaFront
Second evolution
Kongrilla
 Grass  Fighting 

Sprites

Front Back
GenderM KongrillaFront KongrillaBack
Front shiny Back shiny
GenderM KongrillaFrontShiny KongrillaBackShiny

Trivia

Origin

It is based off a Gorilla.The cape on it back makes it seem it is a reference to Superheros or Guardians. It may also take inspiration with King Kong with the "Kong" part in it's name.

Name origin

The name comes from King Kong, Grove, and Gorilla.

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian


GroillumMini #268: Groillum
Pokémon
#270: Woodbeak WoodbeakMini
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