The user becomes immune to Ground-type attacks for five turns. Like Flying-type Pokémon and Pokémon with Levitate, the user is immune to the damage of Spikes and Toxic Spikes, and is unaffected by Arena Trap. Magnet Rise is completely negated by Gravity, Ingrain, and holding an Iron Ball.
Magnet Rise can be transferred by Baton Pass.
Magnet Rise can now be stolen by Snatch. Magnet Rise is removed if the user is hit by Smack Down. If used again, Magnet Rise fails.
The user levitates using electrically generated magnetism for five turns.