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SeagicMini #176: Seagic
Pokémon
#178: Jellitot♂ Jellitot♂Mini
OrcailMini
Orcail
Arctic Pokémon
#177
OrcailFront
Type
Water Ice
Unknown
Ability
Ice Body
Hidden Ability
Thick Fat
Gender ratio
87.5% male, 12.5% female
Catch rate
45 (5.9%)
Breeding
Egg groups
Water 2 and Field
Hatch time
9180 steps
Height
2.8 m
0 m
Weight
103.7 kg
0 kg
Regional numbers
Pokédex
#177
Rikoto
Base experience yield
172
Leveling rate
Medium Slow
EV yield
Total: 3
1
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body03
Footprint
BodyUnknown
Pokédex color
Black
Base friendship
70

Orcail is a dual-type Water/Ice Pokémon.

It evolves from Guppish when exposed to a Ice Stone. It is one of Guppish's final forms, the others being Eqwater, Glydfin and Seagic.

Biology

Physiology

Gender Differences

None

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
Orcail is well-adapted to cold waters. It has an extra layer of fat to keep warm and to crush ice drifts that their prey may inhabit on.

Game locations

Availability
None evolve Guppish
Common
Uncommon
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 105
165 - 212 320 - 414
Attack: 90
85 - 156 166 - 306
Defense: 80
76 - 145 148 - 284
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 115
108 - 183 211 - 361
Speed: 60
58 - 123 112 - 240
Total: 520   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Splash Normal Status —% 40
Start Water Gun Water Special 40 100% 25
6 Helping Hand Normal Status —% 20
9 Water Sport Water Status —% 15
13 Ice Ball Ice Physical 30 90% 20
17 Aqua Jet Water Physical 40 100% 20
21 Water Pulse Water Special 60 100% 20
25 Aurora Beam Ice Special 65 100% 20
29 Hail Ice Status —% 10
33 Dive Water Physical 80 100% 10
38 Avalanche Ice Physical 60 100% 10
43 Flail Normal Physical Varies 100% 15
47 Mist Ice Status —% 30
52 Hydro Pump Water Special 110 80% 5
57 Glacier Crash Ice Physical 100 100% 10
  • A level of "Start" indicates a move that will be known by a Orcail obtained at level 1
  • Bold indicates a move that gets STAB when used by Orcail
  • Italic indicates a move that gets STAB only when used by an evolution of Orcail

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMIce TM07 Hail Ice Status 0000 00—}}—% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMWater TM55 Scald Water Special 08080 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMBug TM89 U-Turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMNormal TM96 Nature Power Normal Status 0000 00—}}—% 20
TMNormal TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal TM101 Secret Power Normal Physical 07070 100}}100% 20
TMWater TM110 Ripple Wave Water Special 05050 090}}90% 10
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMWater HM03 Surf Water Special 09090 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMWater HM05 Waterfall Water Physical 08080 100}}100% 15
TMWater HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Orcail
  • Italic indicates a move that gets STAB only when used by an evolution of Orcail

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 20 Bag Red Shard Sprite1
Water Pulse Water Special 60 100% 20 Bag Red Shard Sprite1
Bounce Flying Physical 85 85% 5 Bag Red Shard Sprite5
Glacier Crash Ice Physical 100 100% 10 Bag Red Shard Sprite5
Uproar Normal Special 90 100% 10 Bag Blue Shard Sprite1
Zen Headbutt Psychic Physical 80 90% 15 Bag Blue Shard Sprite2
Hyper Voice Normal Special 90 100% 10 Bag Blue Shard Sprite4
Aqua Tail Water Physical 90 90% 10 Bag Blue Shard Sprite4
Superpower Fighting Physical 120 100% 5 Bag Blue Shard Sprite5
Amnesia Psychic Status —% 20 Bag Yellow Shard Sprite2
Snatch Dark Status —% 10 Bag Yellow Shard Sprite2
Sucker Punch Dark Physical 70 100% 5 Bag Yellow Shard Sprite4
Freeze-Dry Ice Special 70 100% 20 Bag Yellow Shard Sprite5
Block Normal Status —% 5 Bag Green Shard Sprite1
Last Resort Normal Physical 140 100% 5 Bag Green Shard Sprite2
Heal Bell Normal Status —% 5 Bag Green Shard Sprite2
Icy Wind Ice Special 55 95% 15 Bag Green Shard Sprite3
Yawn Normal Status —% 10 Bag Green Shard Sprite5
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Orcail
  • Italic indicates a move that gets STAB only when used by an evolution of Orcail

Evolution

GuppishFront
Unevolved
Guppish
 Water 
Bag Leaf Stone Sprite
Leaf Stone
EqwaterFront
First evolution
Eqwater
 Water  Grass 

Bag Air Stone Sprite
Air Stone
GlydfinFront
First evolution
Glydfin
 Water  Flying 

Bag Dawn Stone Sprite
Dawn Stone
SeagicFront
First evolution
Seagic
 Water  Fairy 

Bag Cold Stone Sprite
Ice Stone
OrcailFront
First evolution
Orcail
 Water  Ice 

Sprites

Front Back
GenderM OrcailFront OrcailBack
Front shiny Back shiny
GenderM OrcailFrontShiny OrcailBackShiny

Trivia

Origin

It's based on an Arctic Orca.

Name origin

The name comes from Orca and Hail.

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian


SeagicMini #176: Seagic
Pokémon
#178: Jellitot♂ Jellitot♂Mini
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