Platybill are very agressive, and hide within swamps as camoflauge. Platybill are easily ticked off, and when they do they will slap water or dirt using their tails to stun, before attacking or fleeing.
Habitat
Platybill live in nests made by the sides of ponds and rivers.
Game data
Pokédex entries
This Pokémon is fanmade and was unavailable prior to THIS Generation.
Generation WTI
SL
LD
PLATYBILL is a very competitive Pokémon. It likes trainers who battle a lot and is often seen challenging trainers by itself. When it deems an opponent unworthy, it disappears into the water.
Game locations
This Pokémon is fanmade and was unavailable prior to THIS Generation.
Generation WTI
SL
LD
Rare
Held items
Stats
Stat
Range
At Lv. 50
At Lv. 100
HP:
111
Attack:
98
Defense:
80
Sp.Atk:
76
Sp.Def:
72
Speed:
80
Total:
517
Other Pokémon with this total
Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.
Type effectiveness
Under normal battle conditions in Generation WTI, this Pokémon is:
Damaged normally by:
Normal
1×
Flying
1×
Water
1×
Fighting
1×
Ground
1×
Bug
1×
Ghost
1×
Psychic
1×
Ice
1×
Dragon
1×
Dark
1×
Fairy
1×
Weak to:
Grass
4×
Immune to:
Electric
0×
Resistant to:
Poison
½×
Rock
½×
Steel
½×
Fire
½×
Notes:
If this Pokémon is given a Ring Target, the effectiveness of Electric-type moves is 1×.
Learnset
By leveling up
Generation WTI
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Start
Scratch
Normal
Physical
40
100%
35
Start
Mud Sport
Ground
Status
—
—%
15
7
Mud-Slap
Ground
Special
20
100%
10
10
Water Gun
Water
Special
40
100%
25
13
Water Sport
Water
Status
—
—%
15
18
Mud Shot
Ground
Special
55
95%
15
21
Flail
Normal
Physical
—
100%
15
24
Aqua Ring
Water
Status
—
—%
20
30
Mud Bomb
Ground
Special
65
85%
10
34
Water Pulse
Water
Special
60
100%
20
38
Slash
Normal
Physical
70
100%
20
44
Aqua Tail
Water
Physical
90
90%
10
48
Earthquake
Ground
Physical
100
100%
10
52
Rain Dance
Water
Status
—
—%
5
58
Muddy Water
Water
Special
95
85%
10
A level of "Start" indicates a move that will be known by a Platybill obtained at level 1 in Generation WTI
Bold indicates a move that gets STAB when used by Platybill
Italic indicates a move that gets STAB only when used by an evolution of Platybill