Razor Wind
Type  Normal
Category  Special
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}[[Category:Moves with {{{priority}}} priority]]
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by King's Rock
Foe Foe
Self Ally
Affects all foes
  • Not a TM, HM or Move Tutor move.
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.


  • On the following turn, Razor Wind inflicts damage, PP is deducted, and it will count as the last move used. Once Razor Wind is selected, the user will be unable to switch out until Razor Wind has been disrupted or fully executed. 
  • If Razor Wind is not fully executed, PP will not be deducted, and it will not count as the last move used. If the target uses Mirror Move during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it cannot).
  • Razor Wind again has an increased critical hit ratio.
  • If a Power Herb is held by the user, Razor Wind can be executed in one turn.
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