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ScorlitMini #107: Scorlit
Pokémon
#109: Sandugg SanduggMini
ScorpinovaMini
Scorpinova
Scorpion Pokémon
#108
ScorpinovaFront
Type
Fire Ground
Unknown
Ability
Sand Force
Hidden Ability
Aftermath
Gender ratio
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg group
Bug
Hatch time
5355 steps
Height
1.2 m
0 m
Weight
36.4 kg
0 kg
Regional numbers
Pokédex
#108
Rikoto
Base experience yield
187
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body14
Footprint
BodyUnknown
Pokédex color
Red
Base friendship
70

Scorpinova is a dual-type Fire/Ground Pokémon.

It evolves from Scorlit starting at level 29.

Biology

Physiology

Gender Differences

None

Special abilities

Behavior

Habitat

Scorpinip live in vast deserts.

Game data

Pokédex entries

Pokédex entry
Scorpinova live under dunes in large, sandy deserts. The sting of its tail both envenoms and burns its prey's flesh. Their antivenom needs to be chilled to take effect.

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon Jewel Mine
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 120
112 - 189 220 - 372
Defense: 85
81 - 150 157 - 295
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 60
58 - 123 112 - 240
Speed: 50
49 - 112 94 - 218
Total: 480   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Flare Blitz Fire Physical 120 100% 15
Start Ember Fire Special 40 100% 25
Start Sand Attack Ground Status 100% 15
Start Flame Charge Fire Physical 50 100% 20
Start Sand Tomb Ground Physical 35 85% 15
7 Flame Charge Fire Physical 50 100% 20
10 Sand Tomb Ground Physical 35 85% 15
13 Flame Burst Fire Special 70 100% 15
16 Chip Away Normal Physical 70 100% 20
19 Hone Claws Dark Status —% 15
23 Fireworks Fire Special 70 100% 20
26 Dig Ground Physical 80 100% 10
29 Lava Plume Fire Special 80 100% 15
33 Will-O-Wisp Fire Status 85% 15
38 Crush Claw Normal Physical 75 95% 10
43 Flare Up Fire Status —% 10
48 Earth Power Ground Special 90 100% 10
54 Solar Claw Fire Physical 120 100% 10
59 Self-Destruct Normal Physical 200 100% 5
  • A level of "Start" indicates a move that will be known by a Scorpinova obtained at level 1
  • Bold indicates a move that gets STAB when used by Scorpinova
  • Italic indicates a move that gets STAB only when used by an evolution of Scorpinova

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMDark TM01 Hone Claws Dark Status 0000 00—}}—% 15
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMPoison TM09 Venoshock Poison Special 06565 100}}100% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMRock TM23 Smack Down Rock Physical 05050 100}}100% 15
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMFire TM35 Flamethrower Fire Special 09090 100}}100% 15
TMPoison TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TMRock TM37 Sandstorm Rock Status 0000 00—}}—% 10
TMFire TM38 Fire Blast Fire Special 110110 085}}85% 5
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMFire TM43 Flame Charge Fire Physical 05050 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMRock TM49 Ancient Power Rock Special 06060 100}}100% 5
TMFire TM50 Overheat Fire Special 130130 090}}90% 5
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMDark TM56 Fling Dark Physical 0000 100}}100% 10
TMSteel TM58 Razor Blade Steel Physical 09090 100}}100% 15
TMFire TM59 Incinerate Fire Special 06060 100}}100% 15
TMGround TM60 Quicksand Ground Special 02020 100}}100% 20
TMFire TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM69 Rock Polish Rock Status 0000 00—}}—% 20
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMSteel TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TMNormal TM75 Swords Dance Normal Status 0000 00—}}—% 20
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMBug TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMBug TM83 Infestation Bug Special 02020 100}}100% 20
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMFighting TM94 Rock Smash Fighting Physical 04040 100}}100% 15
TMNormal TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal TM101 Secret Power Normal Physical 07070 100}}100% 20
TMPoison TM102 Fever Poison Special 06060 100}}100% 25
TMFire TM106 Solar Claw Fire Physical 120120 100}}100% 10
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Scorpinova
  • Italic indicates a move that gets STAB only when used by an evolution of Scorpinova

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 20 Bag Red Shard Sprite1
Bug Bite Bug Physical 60 100% 20 Bag Red Shard Sprite2
Earth Power Ground Special 90 100% 10 Bag Red Shard Sprite4
Heat Wave Fire Special 95 90% 10 Bag Red Shard Sprite5
Dual Chop Dragon Physical 40 90% 15 Bag Blue Shard Sprite2
Iron Tail Steel Physical 100 75% 15 Bag Blue Shard Sprite4
Gunk Shot Poison Physical 120 70% 5 Bag Blue Shard Sprite5
Gastro Acid Poison Status 100% 10 Bag Yellow Shard Sprite1
Spite Ghost Status 100% 10 Bag Yellow Shard Sprite1
Snatch Dark Status —% 10 Bag Yellow Shard Sprite2
Knock Off Dark Physical 65 100% 20 Bag Yellow Shard Sprite4
Sucker Punch Dark Physical 70 100% 5 Bag Yellow Shard Sprite4
Nasty Plot Dark Status —% 20 Bag Yellow Shard Sprite5
Endeavor Normal Physical 100% 5 Bag Green Shard Sprite3
Stealth Rock Rock Status —% 20 Bag Green Shard Sprite4
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Scorpinova
  • Italic indicates a move that gets STAB only when used by an evolution of Scorpinova

Evolution

ScorlitFront
Unevolved
Scorlit
 Fire  Ground 
Bag Rare Candy Sprite
Level 29
ScorpinovaFront
First evolution
Scorpinova
 Fire  Ground 

Sprites

Front Back
GenderM ScorpinovaFront ScorpinovaBack
Front shiny Back shiny
GenderM ScorpinovaFrontShiny ScorpinovaBackShiny

Trivia

  • Scorpinova was called Scorpinip in the Demo.
    Scorpinip Old Sprite

    Scorpinova's Old Sprite 5.0

Origin

Scorpinova is based on a Scorpion.

Name origin

Scorpinova's name comes from Scorpion and Supernova.

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian


ScorlitMini #107: Scorlit
Pokémon
#109: Sandugg SanduggMini
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