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ShrimpoonMini #169: Shrimpoon
Pokémon
#171: Markrush MarkrushMini
SharkoMini
Sharko
Blitz Pokémon
#170
SharkoFront
Type
Water Electric
Unknown
Ability
Rough Skin
Hidden Ability
Hustle
Gender ratio
50% male, 50% female
Catch rate
140 (18.3%)
Breeding
Egg group
Water 2
Hatch time
5355 steps
Height
1.2 m
0 m
Weight
34.6 kg
0 kg
Regional numbers
Pokédex
#170
Rikoto
Base experience yield
61
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body03
Footprint
BodyUnknown
Pokédex color
Gray
Base friendship
70

Sharko is a dual-type Water/Electric Pokémon.

It evolves into Markrush starting at level 37.

Biology

Physiology

Gender Differences

None

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
Sharko start swimming once they're born from eggs. Even when they have to stay in one place, they would swim in a circle endlessly.

Game locations

Availability
None This Pokémon cannot be obtained.
Common Route 8, Wild Plains (good rod), Fishing Contest (super rod)
Uncommon Route 8, Route 10, Rainbow Reef, Coralite Town (surf), Route 10, Rainbow Reef, Coralite Town, Fishing Contest (good rod), Wild Plains (old rod)
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 30
90 - 137 170 - 264
Attack: 70
67 - 134 130 - 262
Defense: 30
31 - 90 58 - 174
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 35
36 - 95 67 - 185
Speed: 100
94 - 167 184 - 328
Total: 305   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Leer Normal Status 100% 30
Start Bite Dark Physical 60 100% 25
6 Focus Energy Normal Status —% 30
10 Aqua Jet Water Physical 40 100% 20
15 Spark Electric Physical 65 100% 20
19 Agility Psychic Status —% 30
22 Mean Look Normal Status —% 5
26 Thunder Fang Electric Physical 65 95% 15
30 Crunch Dark Physical 80 100% 15
35 Aqua Slam Water Physical 70 100% 15
38 Thunder Wave Electric Status 100% 20
42 Megalo Fang Water Physical 80 100% 15
47 Wild Charge Electric Physical 90 100% 15
51 Feint Normal Physical 30 100% 10
56 Volt Tackle Electric Physical 120 100% 15
  • A level of "Start" indicates a move that will be known by a Sharko obtained at level 1
  • Bold indicates a move that gets STAB when used by Sharko
  • Italic indicates a move that gets STAB only when used by an evolution of Sharko

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMElectric TM25 Thunder Electric Special 110110 070}}70% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMFlying TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMWater TM55 Scald Water Special 08080 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMFighting TM67 Reversal Fighting Physical 0000Varies 100}}100% 15
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM72 Volt Switch Electric Special 07070 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM75 Swords Dance Normal Status 0000 00—}}—% 20
TMElectric TM79 Lightning Strike Electric Special 07575 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMBug TM89 U-Turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMNormal TM96 Nature Power Normal Status 0000 00—}}—% 20
TMFairy TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
TMNormal TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal TM101 Secret Power Normal Physical 07070 100}}100% 20
TMWater TM110 Ripple Wave Water Special 05050 090}}90% 10
TMWater HM03 Surf Water Special 09090 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMWater HM05 Waterfall Water Physical 08080 100}}100% 15
TMWater HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Sharko
  • Italic indicates a move that gets STAB only when used by an evolution of Sharko

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 20 Bag Red Shard Sprite1
Shock Wave Electric Special 60 —% 20 Bag Red Shard Sprite1
Water Pulse Water Special 60 100% 20 Bag Red Shard Sprite1
Crackle Slam Electric Physical 90 90% 10 Bag Red Shard Sprite4
Bounce Flying Physical 85 85% 5 Bag Red Shard Sprite5
Aqua Tail Water Physical 90 90% 10 Bag Blue Shard Sprite4
Iron Tail Steel Physical 100 75% 15 Bag Blue Shard Sprite4
Superpower Fighting Physical 120 100% 5 Bag Blue Shard Sprite5
Gastro Acid Poison Status 100% 10 Bag Yellow Shard Sprite1
Spite Ghost Status 100% 10 Bag Yellow Shard Sprite1
Sucker Punch Dark Physical 70 100% 5 Bag Yellow Shard Sprite4
Foul Play Dark Physical 95 100% 15 Bag Yellow Shard Sprite4
Nasty Plot Dark Status —% 20 Bag Yellow Shard Sprite5
Super Fang Normal Physical Varies 90% 10 Bag Green Shard Sprite1
Magnet Rise Electric Status —% 10 Bag Green Shard Sprite1
Last Resort Normal Physical 140 100% 5 Bag Green Shard Sprite2
Endeavor Normal Physical 100% 5 Bag Green Shard Sprite3
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Sharko
  • Italic indicates a move that gets STAB only when used by an evolution of Sharko

Evolution

SharkoFront
Unevolved
Sharko
 Water  Electric 
Bag Rare Candy Sprite
Level 37
MarkrushFront
First evolution
Markrush
 Water  Electric 

Sprites

Front Back
GenderM SharkoFront SharkoBack
Front shiny Back shiny
GenderM SharkoFrontShiny SharkoBackShiny

Trivia

Sharko shares the same exact name as a Character from a French animated TV show, "Zig and Sharko".

Origin

Sharko is based on a shark.

Name origin

The name comes from Shark and Elektro (the german word for Electric).

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian


ShrimpoonMini #169: Shrimpoon
Pokémon
#171: Markrush MarkrushMini
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