|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.|
On the turn it is selected, Sky Drop brings the target to the air. While in the air, the target cannot act. While in the air, both the user and the target avoid any move targeted at them (except Gust, Thunder, Twister, Sky Uppercut, Hurricane, or Smack Down). The next turn, the target is thrown down and receives damage. Sky Drop does no damage to Flying-type Pokémon, but it will still pick them up (making them unable to move) on its first turn.
Sky Drop can target non-adjacent Pokémon in Triple Battles. Sky Drop can target allies, but will fail when attempting to perform the move on them.
The Ability No Guard or a previously used Lock-On or Mind Reader can still allow moves to hit Pokémon that are in the air.
Sky Drop will fail if the target is behind a substitute, or if used on a target that is already semi-invulnerable due to moves such as Fly, Bounce, or another Sky Drop.
Sky Drop cannot be used while Gravity is in effect. If Gravity is used during the semi-invulnerable turn of Sky Drop, the move will be cancelled. In Generation V only, due to a glitch, if Gravity is used while two Pokémon are in the semi-invulnerable state of Sky Drop, Gravity will bring the user of Sky Drop down, but the target of Sky Drop will be stuck unable to move in the semi-invulnerable state, until the effect of Gravity ends, the user of Sky Drop switches out or is knocked out, or the Pokémon affected by Sky Drop is knocked out. This can only occur in Double and Triple Battles.
Targets weighing 440.9 lbs. (200 kg) or more (after applying effects such as Heavy Metal and the Float Stone) cannot be lifted by Sky Drop, causing the move to fail.
If Gravity is used during the semi-invulnerable turn of Sky Drop, the move will be cancelled and both Pokémon will be brought down.