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Spikes
Battles
Type  Ground
Category  Status
PP  20 (max. 32)
Power  --
Accuracy  --%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Affected by Magic Coat and Magic Bounce
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects all foes
Availability
  • Not a TM, HM or Move Tutor move.

Spikes is a non-damaging Ground-type move.

Effect

Spikes sets an entry hazard around the enemy team's field, causing damage for Pokémon who switch in. Spikes can now be set up to three times, each increasing the damage done to the opponent upon switching in. One layer of Spikes will damage the opponent Pokémon by 1/8 (12.5%) of its maximum HP, two layers will deal 1/6 (16.67%), and three layers will deal 1/4 (25%). Any Pokémon with Levitate will also be immune to the damage.

Spikes do not affect Flying-type Pokémon or Pokémon with the ability Levitate or Magic Guard. Flying-type Pokémon and Pokémon with Levitate take damage if they are affected under Gravity, holding an Iron Ball, or if Baton Passed an Ingrain. The moves Rapid Spin and Defog remove the effect of Spikes; Rapid Spin removes Spikes set around the user of Rapid Spin while Defog removes Spikes on both sides.

If a Pokémon is holding an Air Balloon, it will not be affected by Spikes, unless Gravity is in effect. Spikes can also be reflected with Magic Coat or the ability Magic Bounce.

Description

Description
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.

Pokémon that can learn Spikes

By leveling up

# Pokémon Type Level
080 Electric Raizid Electric Ground 50
081 Electric Raizodon Electric Ground 55
109 Ground Sandugg Ground Bug 35
110 Ground Cassand Ground Bug 38
152 Steel Barball Steel Poison 24
153 Steel Barbviral Steel Poison 24
172 Poison Kinip Poison Water 19
190 Poison Toxidon Poison Ground 42
191 Poison Snapike Poison Ground 45
298 Bug Cryscoon Bug Ice 66
348 Ground Terradon Ground Ground Start
357 Poison Pollusion Poison Dark Start
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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