FANDOM


MeterockMini #254: Meterock
Pokémon
#256: Cycrill CycrillMini
SyrillMini
Syrill
Whisper Pokémon
#255
SyrillFront
Type
Ghost Flying
Unknown
Abilities
Insomnia or Unburden
Hidden Ability
Magic Guard
Gender ratio
50% male, 50% female
Catch rate
150 (19.6%)
Breeding
Egg group
Amorphous
Hatch time
7905 steps
Height
0.7 m
0 m
Weight
1.6 kg
0 kg
Regional numbers
Pokédex
#255
Rikoto
Base experience yield
55
Leveling rate
Fluctuating
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body02
Footprint
BodyUnknown
Pokédex color
White
Base friendship
50

Syrill is a dual-type Ghost/Flying Pokémon.

It evolves into Cycrill starting at level 40 and then it evolves into Syphoon when its exposed to an Air Stone.

Biology

Physiology

Gender Differences

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
Syrill create air currents deep in caves, giving the illusion of an exit nearby. Lost hikers follow these winds only to end up even more lost in the caverns.

Game locations

Availability
None This Pokémon cannot be obtained.
Common Whisper Tunnel
Uncommon
Fossil
Rare
One From Punk in Rusbolt City trade for a Raizid

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 20
80 - 127 150 - 244
Attack: 30
31 - 90 58 - 174
Defense: 12
15 - 70 26 - 135
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 48
47 - 110 90 - 214
Speed: 80
76 - 145 148 - 284
Total: 265   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Gust Flying Special 40 100% 35
Start Confuse Ray Ghost Status 100% 10
5 Screech Normal Status 85% 40
8 Night Shade Ghost Special Varies 100% 15
12 Air Cannon Flying Special 40 100% 30
16 Torment Dark Status 100% 15
20 Ominous Wind Ghost Special 60 100% 5
24 Air Cutter Flying Special 60 95% 25
28 Razor Wind Normal Special 80 100% 10
32 Tailwind Flying Status —% 15
37 Air Slash Flying Special 75 95% 15
41 Shadow Ball Ghost Special 80 100% 15
46 Squall Blow Flying Special 90 100% 10
50 Whirlwind Normal Status —% 20
53 Pain Split Normal Status —% 20
57 Hurricane Flying Special 110 70% 10
61 Perish Song Normal Status —% 5
  • A level of "Start" indicates a move that will be known by a Syrill obtained at level 1
  • Bold indicates a move that gets STAB when used by Syrill
  • Italic indicates a move that gets STAB only when used by an evolution of Syrill

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMIce TM07 Hail Ice Status 0000 00—}}—% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMFlying TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMRock TM49 Ancient Power Rock Special 06060 100}}100% 5
TMDark TM56 Fling Dark Physical 0000 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMFire TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMDark TM63 Embargo Dark Status 0000 100}}100% 15
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMBug TM89 U-Turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMDark TM95 Snarl Dark Special 05555 095}}95% 15
TMDark TM97 Dark Pulse Dark Special 08080 100}}100% 10
TMNormal TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal TM101 Secret Power Normal Physical 07070 100}}100% 20
TMGhost TM103 Ominous Wind Ghost Special 06060 100}}100% 5
TMDark TM104 Dark Matter Dark Special 06060 00—}}—% 20
TMFlying HM02 Fly Flying Physical 09090 095}}95% 15
  • Bold indicates a move that gets STAB when used by Syrill
  • Italic indicates a move that gets STAB only when used by an evolution of Syrill

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 20 Bag Red Shard Sprite1
Water Pulse Water Special 60 100% 20 Bag Red Shard Sprite1
Gale Rush Flying Physical 80 100% 15 Bag Red Shard Sprite4
Uproar Normal Special 90 100% 10 Bag Blue Shard Sprite1
Air Cannon Flying Special 40 100% 30 Bag Blue Shard Sprite1
Vacuum Wave Fighting Special 40 100% 30 Bag Blue Shard Sprite1
Spite Ghost Status 100% 10 Bag Yellow Shard Sprite1
Snatch Dark Status —% 10 Bag Yellow Shard Sprite2
Tailwind Flying Status —% 30 Bag Yellow Shard Sprite3
Pain Split Normal Status —% 20 Bag Yellow Shard Sprite4
Foul Play Dark Physical 95 100% 15 Bag Yellow Shard Sprite4
Phantom Grip Ghost Physical 80 100% 10 Bag Yellow Shard Sprite5
Defog Flying Status —% 15 Bag Green Shard Sprite1
Endeavor Normal Physical 100% 5 Bag Green Shard Sprite3
Icy Wind Ice Special 55 95% 15 Bag Green Shard Sprite3
Magic Coat Psychic Status —% 15 Bag Green Shard Sprite5
Skill Swap Psychic Status —% 10 Bag Green Shard Sprite5
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Syrill
  • Italic indicates a move that gets STAB only when used by an evolution of Syrill

Evolution

SyrillFront
Unevolved
Syrill
 Ghost  Flying 
Bag Rare Candy Sprite
Level 40
CycrillFront
First evolution
Cycrill
 Ghost  Flying 
Bag Air Stone Sprite
Air Stone
SyphoonFront
Second evolution
Syphoon
 Ghost  Flying 

Sprites

Front Back
GenderM SyrillFront SyrillBack
Front shiny Back shiny
GenderM SyrillFrontShiny SyrillBackShiny

Trivia

Origin

Judging by the Dex Classification, Syrill is based off Wisps and likely some mythological serpents.

Name origin

The name comes from ... and ....

In other languages

Language Title Meaning
Japanese
German
Spanish
French
Italian


MeterockMini #254: Meterock
Pokémon
#256: Cycrill CycrillMini
Community content is available under CC-BY-SA unless otherwise noted.