Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.
Type effectiveness
Under normal battle conditions in Generation WTI, this Pokémon is:
Damaged normally by:
Normal
1×
Fighting
1×
Flying
1×
Poison
1×
Bug
1×
Steel
1×
Fire
1×
Water
1×
Dragon
1×
Weak to:
Rock
2×
Electric
2×
Ice
2×
Immune to:
Ground
0×
Psychic
0×
Resistant to:
Ghost
½×
Grass
½×
Dark
½×
Notes:
If Miracle Eye is used by an opponent or this Pokémon is given a Ring Target, the effectiveness of Psychic-type moves is 1×.
If Gravity is in effect, this Pokémon is given an Iron Ball or a Ring Target, or it is affected by Smack Down or Ingrain, the effectiveness of Ground-type moves is 1×.
Learnset
By leveling up
Generation WTI
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Start
Leech Life
Bug
Physical
20
100%
15
Start
Supersonic
Normal
Status
—
55%
20
6
Thief
Dark
Physical
40
100%
10
8
Wing Attack
Flying
Physical
60
100%
35
11
Switcheroo
Dark
Status
—
—%
10
16
Taunt
Dark
Status
—
100%
20
18
Bite
Dark
Physical
50
100%
10
21
Defog
Flying
Status
—
—%
15
26
Tailwind
Flying
Status
—
—%
30
28
Aerial Ace
Flying
Physical
60
—%
20
31
Payback
Dark
Physical
50
100%
10
36
Torment
Dark
Status
—
100%
15
38
Mean Look
Normal
Status
—
—%
5
41
Crunch
Dark
Physical
80
100%
15
A level of "Start" indicates a move that will be known by a Vambat obtained at level 1 in Generation WTI
Bold indicates a move that gets STAB when used by Vambat
Italic indicates a move that gets STAB only when used by an evolution of Vambat