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BullsonMini #248: Bullson
Pokémon
#250: Hippond HippondMini
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Zebrite
Herd Pokémon
#249
ZebriteFront
Type
Psychic
Unknown
Abilities
Trace or Synchronize
Hidden Ability
Inner Focus
Gender ratio
50% male, 50% female
Catch rate
90 (11.8%)
Breeding
Egg group
Field
Hatch time
4080 steps
Height
1.4 m
0 m
Weight
39.7 kg
0 kg
Regional numbers
Pokédex
#249
Rikoto
Base experience yield
157
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Quadruped
Footprint
BodyUnknown
Pokédex color
White
Base friendship
70

Zebrite is a Psychic-type Pokemon.

It is not known to evolve into or from any other Pokémon.

Biology

Physiology

Gender Differences

Special abilities

Behavior

Habitat

Game data

Pokédex entries

Pokédex entry
Known for their keen psychic senses, Zebrite telepathically communicate with other members of their herd to work as a single entity.

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon Wild Plains (Safari Zone)
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 40
40 - 101 76 - 196
Defense: 85
81 - 150 157 - 295
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 90
85 - 156 166 - 306
Speed: 110
103 - 178 202 - 350
Total: 490   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Miracle Eye Psychic Status —% 40
Start Tackle Normal Physical 50 100% 35
4 Telekinesis Psychic Status —% 15
8 Confusion Psychic Special 50 100% 25
12 Barrier Psychic Status —% 20
14 Stomp Normal Physical 65 100% 20
19 Psybeam Psychic Special 65 100% 20
23 Agility Psychic Status —% 30
26 Kinesis Psychic Status 80% 15
30 Extrasensory Psychic Special 80 100% 20
34 Calm Mind Psychic Status —% 20
39 Mind Blast Psychic Special 80 100% 10
44 Baton Pass Normal Status —% 40
48 Speed Swap Psychic Status —% 10
52 Wish Normal Status —% 10
56 Future Sight Psychic Special 120 100% 10
60 Last Resort Normal Physical 140 100% 5
  • A level of "Start" indicates a move that will be known by a Zebrite obtained at level 1
  • Bold indicates a move that gets STAB when used by Zebrite
  • Italic indicates a move that gets STAB only when used by an evolution of Zebrite

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM03 Psyshock Psychic Special 08080 100}}100% 10
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMElectric TM25 Thunder Electric Special 110110 070}}70% 10
TMNormal TM27 Return Normal Physical 0000 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMGrass TM53 Energy Ball Grass Special 09090 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMDark TM63 Embargo Dark Status 0000 100}}100% 15
TMFighting TM67 Reversal Fighting Physical 0000Varies 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMElectric TM79 Lightning Strike Electric Special 07575 100}}100% 15
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMBug TM89 U-Turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 00—}}—% 5
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMDark TM95 Snarl Dark Special 05555 095}}95% 15
TMDark TM97 Dark Pulse Dark Special 08080 100}}100% 10
TMFairy TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
TMNormal TM100 Confide Normal Status 0000 00—}}—% 20
TMNormal TM101 Secret Power Normal Physical 07070 100}}100% 20
TMDark TM104 Dark Matter Dark Special 06060 00—}}—% 20
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Zebrite
  • Italic indicates a move that gets STAB only when used by an evolution of Zebrite

By breeding

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 20 Red Shard1
Shock Wave Electric Special 60 —% 20 Red Shard1
Water Pulse Water Special 60 100% 20 Red Shard1
Dusty Dash Ground Special 50 100% 15 Red Shard2
Signal Beam Bug Special 75 100% 15 Red Shard2
Bounce Flying Physical 85 85% 5 Red Shard5
Uproar Normal Special 90 100% 10 Blue Shard1
Zen Headbutt Psychic Physical 80 90% 15 Blue Shard2
Hyper Voice Normal Special 90 100% 10 Blue Shard4
Recycle Normal Status —% 10 Yellow Shard1
Amnesia Psychic Status —% 20 Yellow Shard2
Acupressure Normal Status —% 10 Yellow Shard2
Trick Psychic Status 100% 10 Yellow Shard3
Knock Off Dark Physical 65 100% 20 Yellow Shard4
Last Resort Normal Physical 140 100% 5 Green Shard2
Gravity Psychic Status —% 5 Green Shard3
Endeavor Normal Physical 100% 5 Green Shard3
Magic Room Psychic Status —% 10 Green Shard4
Wonder Room Psychic Status —% 10 Green Shard4
Yawn Normal Status —% 10 Green Shard5
Magic Coat Psychic Status —% 15 Green Shard5
Skill Swap Psychic Status —% 10 Green Shard5
Headbutt Normal Physical 70 100% 15 None
  • Bold indicates a move that gets STAB when used by Zebrite
  • Italic indicates a move that gets STAB only when used by an evolution of Zebrite

Evolution

ZebriteFront
Unevolved
Zebrite
 Psychic 


Sprites

Front Back
GenderM ZebriteFront ZebriteBack
Front shiny Back shiny
GenderM ZebriteFrontShiny ZebriteBackShiny

Trivia

Origin

Zebrite is based on a zebra.

Zebreez Old Sprite

Zebreez's Old Sprite 5.0

Name Origin

"Zebrite" comes from the words "zebra" and "brite" (a corruption of the word "bright").

In Other Languages

Language Title Meaning
Japanese
German
Spanish
French
Italian


BullsonMini #248: Bullson
Pokémon
#250: Hippond HippondMini
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